コード例 #1
0
 public void LoadGame()
 {
     //TODO: better to restart scene and rebuild from scratch and place player at position
     GameData.LoadData();
     MapGenerator.RegenrateMesh();
     GameObject.FindGameObjectWithTag("Player").transform.position = GameData.PlayerPosition;
 }
コード例 #2
0
 void LateUpdate()
 {
     if (removedAnything)
     {
         mg.RegenrateMesh();
         removedAnything = false;
     }
 }