public void Dispose() { ComputeUtilities.Release(ref positionsBuffer); ComputeUtilities.Release(ref velocitiesBuffer); ComputeUtilities.Release(ref lifetimesBuffer); ComputeUtilities.Release(predictedBuffers); ComputeUtilities.Release(ref deadBuffer); ComputeUtilities.Release(ref aliveBuffer); ComputeUtilities.Release(ref counter); ComputeUtilities.Release(ref emitCounter); ComputeUtilities.Release(ref argsBuffer); mesh = null; hash.Dispose(); }
public void Dispose() { ComputeUtilities.Release(ref explosionsBuffer); ComputeUtilities.Release(positionsBuffers); ComputeUtilities.Release(velocitiesBuffers); ComputeUtilities.Release(ref lifetimesBuffer); ComputeUtilities.Release(ref motionsBuffer); ComputeUtilities.Release(ref colorsBuffer); ComputeUtilities.Release(ref deadBuffer); ComputeUtilities.Release(ref aliveBuffer); ComputeUtilities.Release(ref counter); ComputeUtilities.Release(ref counterIndex); ComputeUtilities.Release(ref emitCounter); ComputeUtilities.Release(ref argsBuffer); mesh = null; hash.Dispose(); }