public override DataObject Copy(Sprite parent) { SetCostumeBrick newBrick = new SetCostumeBrick(parent); if (costumeReference != null) newBrick.costumeReference = costumeReference.Copy(parent) as CostumeReference; return newBrick; }
private void initCurrentProject() { var project = new Project { ApplicationVersionCode = 1, ApplicationVersionName = "Version 1", DeviceName = "Device1", ProjectName = "Project1", ScreenHeight = 800, ScreenWidth = 480, PlatformVersion = "7.1.1", Platform = "Windows Phone 7.5" }; // TODO: implement other design data here var sprites = new SpriteList(project); var sprite = new Sprite(project); sprite.Name = "Object 1"; sprite.Costumes = new CostumeList(sprite); var costume = new Costume("Cat", sprite); var image = new byte[0]; //new BitmapImage(new Uri(costume.FileName, UriKind.Relative)); // TODO: fix me //costume.Image = image; sprite.Costumes.Costumes.Add(costume); sprite.Sounds = new SoundList(sprite); var sound = new Sound("Miau_Sound", sprite); sprite.Sounds.Sounds.Add(sound); sprite.Scripts = new ScriptList(sprite); Script startScript = new StartScript(sprite); startScript.Bricks = new BrickList(sprite); var setCostumeBrick = new SetCostumeBrick(sprite); var costumeRef = new CostumeReference(sprite); costumeRef.Costume = costume; //setCostumeBrick.Costume = costumeRef; //TODO: Add more Bricks if you need them sprites.Sprites.Add(sprite); currentProject = project; }