コード例 #1
0
        private void InitializeWindow()
        {
            diagramSO    = new SerializedObject(diagram);
            nodesSP      = diagramSO.FindProperty("nodes");
            diagramEvent = new DiagramWindowEvent();
            if (selectedNodeIndex >= diagram.nodes.Length)
            {
                selectedNodeIndex = -1;
            }

            windowNodes = new DiagramWindowNode[diagram.nodes.Length];
            for (int i = 0; i < diagram.nodes.Length; i++)
            {
                if (diagram.nodes[i].Function == null || diagram.nodes[i].Function.type != FunctionType.Output)
                {
                    windowNodes[i] = new DiagramWindowNode(i, diagram.nodes[i], nodesSP.GetArrayElementAtIndex(i), this);
                }
                else
                {
                    windowNodes[i] = new DiagramWindowOutputNode(i, diagram.nodes[i], nodesSP.GetArrayElementAtIndex(i), this);
                }
                if (selectedNodeIndex == i)
                {
                    windowNodes[i].IsFocused = true;
                }
            }
            ComputeCanvas();
            transactions     = new List <DiagramWindowTransaction>();
            diagram.prepared = false;
        }
コード例 #2
0
        public override void OnNodeGUI(DiagramWindowEvent e)
        {
            // Draw the window with property label.
            Rect r = new Rect(1f, 20f, nodeRect.width - DOUBLE_PADDING, 20f);

            GUI.BeginGroup(nodeRect, output.name, IsFocused ? window.activeNodeStyle : window.normalNodeStyle);
            GUI.Label(r, node.GetPropertyName(0));
            GUI.EndGroup();

            // Draw the property connector.
            r.x     = nodeRect.x - 17f;
            r.y     = nodeRect.y + 21f;
            r.width = r.height = CONNECTOR_SIZE;
            if (e.IsTouchBeginInsideRect(r))
            {
                window.StartTransaction(new ConnectionDragTransaction(this, 0, new Vector2(r.x, r.center.y) - window.scrollPosition));
                e.Use();
            }
            GUI.Box(r, typeBoxStrings[(int)node.Function.propertyTypes[0]], window.connectorBoxStyle);
            int argumentIndex = node.argumentIndices[0];

            if (argumentIndex >= 0)
            {
                DrawConnection(argumentIndex, r);
            }
        }
コード例 #3
0
        private void InitializeStyles()
        {
            diagramEvent = new DiagramWindowEvent();

            focusedConnectionColor   = Color.white * (GUI.skin.name == "LightSkin" ? 0.25f : 0.75f);
            focusedConnectionColor.a = 1f;

            nameLabelStyle           = new GUIStyle(GUI.skin.label);
            nameLabelStyle.alignment = TextAnchor.MiddleCenter;

            normalNodeStyle        = new GUIStyle(GUI.skin.window);
            normalNodeStyle.font   = GUI.skin.label.font;
            activeNodeStyle        = new GUIStyle(normalNodeStyle);
            activeNodeStyle.normal = activeNodeStyle.onNormal;

            connectorBoxStyle = new GUIStyle(GUI.skin.box);
            connectorBoxStyle.contentOffset = Vector2.zero;
            connectorBoxStyle               = new GUIStyle(GUI.skin.box);
            connectorBoxStyle.alignment     = TextAnchor.LowerLeft;
            connectorBoxStyle.clipping      = TextClipping.Overflow;
            connectorBoxStyle.fontSize      = 8;
            connectorBoxStyle.contentOffset = new Vector2(-1f, 0f);
            connectorBoxStyle.wordWrap      = false;

            fixedValueStyle           = new GUIStyle(GUI.skin.label);
            fixedValueStyle.alignment = TextAnchor.LowerRight;
            fixedValueStyle.fontSize  = 8;
        }
コード例 #4
0
        public virtual void OnNodeGUI(DiagramWindowEvent e)
        {
            // Draw the window with property labels.
            Rect r = new Rect(1f, 20f, nodeRect.width - DOUBLE_PADDING, 20f);

            GUI.BeginGroup(nodeRect, node.Name, IsFocused ? window.activeNodeStyle : window.normalNodeStyle);

            if (node.Function == null || node.Function.type != FunctionType.Input)
            {
                for (int i = 0, l = node.PropertyCount; i < l; i++)
                {
                    GUI.Label(r, node.GetPropertyName(i));
                    r.y += 16f;
                }
                GUI.EndGroup();

                // Draw the property connectors.
                float
                    xOffset = nodeRect.x - 17f,
                    yOffset = nodeRect.y + 21f;
                r.width = r.height = CONNECTOR_SIZE;
                for (int i = 0, l = node.PropertyCount; i < l; i++)
                {
                    r.x = xOffset;
                    r.y = yOffset;
                    if (e.IsTouchBeginInsideRect(r))
                    {
                        window.StartTransaction(new ConnectionDragTransaction(this, i, new Vector2(r.x, r.center.y) - window.scrollPosition));
                        e.Use();
                    }
                    GUI.Box(r, node.Function == null ? " ?" : typeBoxStrings[(int)node.Function.propertyTypes[i]], window.connectorBoxStyle);
                    int argumentIndex = node.argumentIndices[i];
                    if (argumentIndex >= 0)
                    {
                        DrawConnection(argumentIndex, r);
                    }
                    else
                    {
                        DrawFixedValue(i, r);
                    }
                    yOffset += CONNECTOR_OFFSET_Y;
                }
            }
            else
            {
                GUI.Label(r, node.GetPropertyName(0));
                GUI.EndGroup();
            }

            // Draw the result connector.
            if (node.Function == null)
            {
                GUI.Box(OutputConnectionRect, " ?", window.connectorBoxStyle);
            }
            else if (node.Function.returnType != ValueType.None)
            {
                GUI.Box(OutputConnectionRect, typeBoxStrings[(int)node.Function.returnType], window.connectorBoxStyle);
            }
        }
コード例 #5
0
 public bool OnGUI(DiagramWindowEvent e)
 {
     if (e.type == DiagramWindowEventType.TouchMove)
     {
         nodeToDrag.Position = nodeStartPosition + e.touchPosition - startPosition;
         e.Use();
         return(true);
     }
     if (e.type == DiagramWindowEventType.Layout || e.type == DiagramWindowEventType.Repaint)
     {
         return(true);
     }
     // Any event other than Move, Layout, or Repaint terminates the drag.
     // The TouchEnd event isn't reliable enough to depend on, as it doesn't happen when releasing a node outside of the canvas.
     e.Use();
     return(false);
 }
コード例 #6
0
 public bool OnGUI(DiagramWindowEvent e)
 {
     if (e.type == DiagramWindowEventType.TouchMove)
     {
         e.Use();
         return(true);
     }
     if (e.type == DiagramWindowEventType.TouchEnd)
     {
         nodeToConnect.SetArgument(argumentIndex, e.targetWindowNode ?? e.targetOutputNode);
         e.Use();
         return(false);
     }
     if (e.type == DiagramWindowEventType.Repaint)
     {
         Handles.DrawBezier(startPosition, e.touchPosition, startTangent, e.touchPosition, Color.grey, null, 2f);
     }
     return(true);
 }
コード例 #7
0
        public override void OnSelectedWindowGUI(DiagramWindowEvent e)
        {
            Rect r = SelectedWindowRect;

            GUI.BeginGroup(r, node.Name, window.normalNodeStyle);

                        #if !UNITY_4_2
            EditorGUIUtility.labelWidth = labelWidth;
                        #endif

            r.x      = panelPadding;
            r.y      = panelPaddingTop;
            r.height = rowContentHeight;
            r.width  = rowWidth;

            EditorGUI.PropertyField(r, spName);
            r.y += rowHeight;
            EditorGUI.PropertyField(r, spType);
            r.y += rowHeight;
            if (output.type == DiagramTextureType.NormalMap)
            {
                if (node.Diagram.isCubemap)
                {
                    r.height = rowHeight * 3f;
                    EditorGUI.HelpBox(r, "Normal maps are not supported for cubemap diagrams.", MessageType.Warning);
                }
                else
                {
                    EditorGUI.PropertyField(r, spPrevieType, previewLabel);
                    r.y += rowHeight;
                    EditorGUI.PropertyField(r, spNormalFiltering, filteringLabel);
                    r.y += rowHeight;
                    EditorGUI.PropertyField(r, spStrength);
                }
            }
            else if (output.type == DiagramTextureType.ARGB)
            {
                EditorGUI.PropertyField(r, spPrevieType, previewLabel);
            }
            GUI.EndGroup();
        }
コード例 #8
0
        public virtual void OnSelectedWindowGUI(DiagramWindowEvent e)
        {
            SerializedProperty fixedValuesSP = nodeSP.FindPropertyRelative("fixedValues");

            float width      = Mathf.Max(108f, Mathf.Max(propertyNameLabelWidth * 2f + 8f, nodeNameLabelWidth + 8f));
            float labelWidth = (width - 8f) * 0.5f;

            Rect r = new Rect(window.position.width - width - 20f, 20f, width, (node.PropertyCount + 1) * 18f + 23f);

            GUI.BeginGroup(r, node.Name, window.normalNodeStyle);
            r.y      = 20f;
            r.height = 16f;
            if (node.Function != null)
            {
                                #if !UNITY_4_2
                EditorGUIUtility.labelWidth = labelWidth;
                                #endif
                for (int i = 0, l = fixedValuesSP.arraySize; i < l; i++)
                {
                    r.x = 4f;
                    if (node.argumentIndices[i] >= 0)
                    {
                        r.width = labelWidth;
                        GUI.Label(r, node.GetPropertyName(i));
                        r.x = labelWidth + 4f;
                        GUI.Label(r, "linked");
                    }
                    else
                    {
                        SerializedProperty field = fixedValuesSP.GetArrayElementAtIndex(i).
                                                   FindPropertyRelative(node.Function.propertyTypes[i].ToString());
                        r.width = width - 8f;
                        if (field.propertyType == SerializedPropertyType.Vector3)
                        {
                            Rect subR = r;
                            subR.width *= 0.5f;
                            GUI.Label(subR, node.GetPropertyName(i));
                            subR.x    += subR.width;
                            subR.width = subR.width / 3f - 1f;
                            EditorGUI.PropertyField(subR, field.FindPropertyRelative("x"), GUIContent.none);
                            subR.x += subR.width + 1f;
                            EditorGUI.PropertyField(subR, field.FindPropertyRelative("y"), GUIContent.none);
                            subR.x += subR.width + 1f;
                            EditorGUI.PropertyField(subR, field.FindPropertyRelative("z"), GUIContent.none);
                        }
                        else if (field.propertyType == SerializedPropertyType.Vector2)
                        {
                            Rect subR = r;
                            subR.width *= 0.5f;
                            GUI.Label(subR, node.GetPropertyName(i));
                            subR.x    += subR.width;
                            subR.width = subR.width / 2f - 1f;
                            EditorGUI.PropertyField(subR, field.FindPropertyRelative("x"), GUIContent.none);
                            subR.x += subR.width + 1f;
                            EditorGUI.PropertyField(subR, field.FindPropertyRelative("y"), GUIContent.none);
                        }
                        else
                        {
                            EditorGUI.PropertyField(r, field, new GUIContent(node.GetPropertyName(i)));
                        }
                    }
                    r.y += 18f;
                }
            }
            r.x     = 4f;
            r.width = width - 8f;
            if (GUI.Button(r, "Delete"))
            {
                window.DeleteSelectedNode();
            }
            GUI.EndGroup();
        }