public virtual void GetObjectData(SerializationInfo info, StreamingContext context) { var binarySerializer = SerializationFactory.GetBinarySerializer(); var binarySerializationContext = new BinarySerializationContextInfo(info); binarySerializer.Serialize(this, binarySerializationContext); }
private void OnDeserialized(StreamingContext context) { IsDeserializedDataAvailable = true; var binarySerializer = SerializationFactory.GetBinarySerializer(); var binarySerializationContext = new BinarySerializationContextInfo(_serializationInfo); binarySerializer.Deserialize(this, binarySerializationContext); DeserializationSucceeded = true; }
private void OnDeserialized(StreamingContext context) { IsDeserializedDataAvailable = true; if (_serializationInfo == null) { // Probably a custom serializer which will populate us in a different way return; } var binarySerializer = SerializationFactory.GetBinarySerializer(); var binarySerializationContext = new BinarySerializationContextInfo(_serializationInfo); binarySerializer.Deserialize(this, binarySerializationContext); DeserializationSucceeded = true; }