/// Handles "Select Background Music" menu item selection /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void SelectBackgroundMusicMenuEntrySelected(object sender, EventArgs e) { var backgroundScreen = new BackgroundScreen(); ScreenManager.AddScreen(backgroundScreen, null); ScreenManager.AddScreen(new MusicSelectionScreen(backgroundScreen), null); }
/// <summary> /// Pause the current game /// </summary> private void PauseCurrentGame() { var pauseMenuBackground = new BackgroundScreen(); if (isDragging) { isDragging = false; playerOne.Catapult.CurrentState = CatapultState.Idle; } ScreenManager.AddScreen(pauseMenuBackground, null); ScreenManager.AddScreen(new PauseScreen(pauseMenuBackground, playerOne, playerTwo), null); }
private void PauseCurrentGame() { var pauseMenuBackground = new BackgroundScreen(); if (isDragging) { isDragging = false; player.Catapult.CurrentState = CatapultState.Idle; } ScreenManager.AddScreen(pauseMenuBackground, null); ScreenManager.AddScreen(new PauseScreen(pauseMenuBackground, player, computer), null); // TODO: Display pause screen }