コード例 #1
0
        private async void OnTest2(object sdr, RoutedEventArgs rea)
        {
            // change player
            ChangedPlayerModel changedPlayer = await ChangedPlayerController.ChangePlayer(this, 1, GameState.WaitingForRoll);

            VerifyRoundTrip <ChangedPlayerModel>(changedPlayer);

            NewLog.PushAction(changedPlayer);
        }
コード例 #2
0
ファイル: newLog.cs プロジェクト: joelong01/Catan
        public async Task Redo()
        {
            var logEntry = UndoStack.Last();

            UndoStack.RemoveAt(UndoStack.Count - 1);
            //
            //  now get the controller for this particular Action
            switch (logEntry.Action)
            {
            case CatanAction.Rolled:
                RolledController.Redo(Page, (RolledModel)logEntry);
                break;

            case CatanAction.ChangedState:
                break;

            case CatanAction.ChangedPlayer:
                await ChangedPlayerController.Redo(Page, logEntry as ChangedPlayerModel);

                break;

            case CatanAction.Dealt:
                break;

            case CatanAction.CardsLost:
                break;

            case CatanAction.CardsLostToSeven:
                break;

            case CatanAction.MissedOpportunity:
                break;

            case CatanAction.DoneSupplemental:
                break;

            case CatanAction.DoneResourceAllocation:
                break;

            case CatanAction.PlayedKnight:
                break;

            case CatanAction.RolledSeven:
                break;

            case CatanAction.AssignedBaron:
                break;

            case CatanAction.UpdatedRoadState:
                break;

            case CatanAction.UpdateBuildingState:
                break;

            case CatanAction.AssignedPirateShip:
                break;

            case CatanAction.AddPlayer:
                break;

            case CatanAction.RandomizeTiles:
                break;

            case CatanAction.AssignHarbors:
                break;

            case CatanAction.SelectGame:
                break;

            case CatanAction.AssignRandomTiles:
                break;

            case CatanAction.InitialAssignBaron:
                break;

            case CatanAction.None:
                break;

            case CatanAction.SetFirstPlayer:
                break;

            case CatanAction.RoadTrackingChanged:
                break;

            case CatanAction.AddResourceCount:
                break;

            case CatanAction.ChangedPlayerProperty:
                break;

            case CatanAction.SetRandomTileToGold:
                break;

            case CatanAction.ChangePlayerAndSetState:
                break;

            default:
                break;
            }
        }