//########################################################################################## //Private Methods. /// <summary> /// Loads the form. /// </summary> private void LoadForm() { catDirectionCounter_ = 20; secondCounter_ = 0; displayCounter_ = 60; safetyZoneList_ = new List <StationaryObject>(); wallList_ = new List <Wall>(); cheeseList_ = new List <Cheese>(); catBowl_ = new CatBowl(screenWidth_ / 5, screenHeight_ / 10); mouseDen_ = new MouseDen(screenWidth_ - WALL_THICKNESS, 3 * screenHeight_ / 4); cat_.ResetCat(screenWidth_, screenHeight_); mouse_.ResetMouse(screenWidth_, screenHeight_); //ADD objects to the lists safetyZoneList_.Add(mouseDen_); safetyZoneList_.Add(new HidingPlace(4 * screenWidth_ / 10, 0)); safetyZoneList_.Add(new HidingPlace(7 * screenWidth_ / 10, 0)); safetyZoneList_.Add(new HidingPlace(screenWidth_ - WALL_THICKNESS, WALL_THICKNESS + screenHeight_ / 3)); safetyZoneList_.Add(new HidingPlace(screenWidth_ - screenWidth_ / 2, screenHeight_ - WALL_THICKNESS)); safetyZoneList_.Add(new HidingPlace(0, screenWidth_ / 4)); safetyZoneList_.Add(new HidingPlace(0, screenWidth_ / 2)); safetyZoneList_.Add(new HidingPlace(screenWidth_ / 5, screenHeight_ - WALL_THICKNESS)); mouse_.GetList(safetyZoneList_); wallList_.Add(new Wall(0, 0, screenWidth_, WALL_THICKNESS)); wallList_.Add(new Wall(0, screenHeight_ - WALL_THICKNESS, screenWidth_, WALL_THICKNESS)); wallList_.Add(new Wall(0, 0, WALL_THICKNESS, screenHeight_ - WALL_THICKNESS)); wallList_.Add(new Wall(screenWidth_ - WALL_THICKNESS, 0, WALL_THICKNESS, 3 * screenHeight_ / 4)); wallList_.Add(new Wall(screenWidth_ - WALL_THICKNESS, 3 * screenHeight_ / 4 + 60, WALL_THICKNESS, screenHeight_ - 3 * screenHeight_ / 4 + 60)); /*ADD pieces of cheese to the cheese list with coordinates that * are not within in the boundaries of the mouse den*/ while (cheeseList_.Count < 6) { int cheeseX = random.Next(40, screenWidth_ - 80); int cheeseY = random.Next(40, screenHeight_ - 75); Rectangle cheeseBounds = new Rectangle(cheeseX, cheeseY, 200, 200); if (!mouseDen_.GeneralLocation.IntersectsWith(cheeseBounds)) { cheeseList_.Add(new Cheese(cheeseX, cheeseY)); } } /*Set the number of pieces of cheese to collect to the number of * pieces which has been displayed*/ cheesePiecesToCollect_ = cheeseList_.Count; //Set booleans to false so the mouse doesn't move isUpPressed_ = false; isDownPressed_ = false; isLeftPressed_ = false; isRightPressed_ = false; //Start the timer tick event method gameTimer_.Start(); }
private void GameOver(string result) { gameTimer_.Enabled = false; string status = ""; string points = " points!"; if (result == "Win!") { level_++; catRunningSpeed_++; if (level_ == 6) { status = " You're amazing!"; } else if (level_ == 11) { status = " You're a star!"; } else if (level_ == 16) { status = " You're a legend!!"; } MessageBox.Show("You " + result + " Current points = " + playerScore_ + status); } else { MessageBox.Show("You " + result + " Total score: " + playerScore_.ToString() + points); saveHighScore(playerScore); catRunningSpeed_ = 5; playerScore_ = 0; level_ = 1; } /*Refresh the picture box and reset all lists and objects to * their original empty or null state and load the form*/ pictureBoxDisplay.Refresh(); cheeseList_.Clear(); mouseDen_ = null; catBowl_ = null; LoadForm(); }