コード例 #1
0
ファイル: World.cs プロジェクト: kensniper/castle-butcher
        public World()
        {
            gameObjects = new List<IGameObject>();
            respawnPoints = new List<RespawnPoint>();
            updateableObjects = new List<IUpdateable>();
            temporaryObjects = new List<ITemporaryObject>();
            players = new List<Player>();
            assassinPlayers = new List<Player>();
            knightPlayers = new List<Player>();
            physicsSimulator = new RigidBodySimulator();
            collisionDetector = physicsSimulator.CollisionDetector;
            collisionDetector.OnCollision += new CollisionHandler(this.OnCollision);

            physicsSimulator.Paused = true;

            physicsSimulator.DoAngularDrag = false;
            physicsSimulator.DoLinearDrag = false;
            physicsSimulator.DoGravity = false;

            if (_instance != null)
            {
                _instance.Close();
            }
            _instance = this;
        }
コード例 #2
0
ファイル: World.cs プロジェクト: kensniper/castle-butcher
        public static void InitializeTest()
        {
            World world = new World();
            CollisionMesh mesh = Resources.ResourceCache.Instance.GetCollisionMesh("castle.cm");

            CollisionOctree tree = CollisionOctree.FromMesh(mesh, 0, 0, 0, 30, 2, 200);
            StaticMesh worldMesh = new StaticMesh(tree, CollisionDataType.CollisionOctree,
                Resources.ResourceCache.Instance.GetRenderingData("castle2.x"), new MyVector(0, 0, 0));
            world.AddObject(worldMesh);
        }
コード例 #3
0
ファイル: World.cs プロジェクト: kensniper/castle-butcher
 public void Close()
 {
     this.gameObjects.Clear();
     this.players.Clear();
     this.respawnPoints.Clear();
     this.temporaryObjects.Clear();
     this.updateableObjects.Clear();
     _instance = null;
 }
コード例 #4
0
ファイル: World.cs プロジェクト: kensniper/castle-butcher
        //public static World FromFile(string fileName)
        //{
        //    World world = new World();
        //    MapData data = MapData.FromFile(fileName);
        //    world.gameObjects.AddRange(data.GameObjects);
        //    foreach (GameObject obj in data.GameObjects)
        //    {
        //        world.AddObject(obj);
        //    }
        //    return world;
        //}
        public static void FromFileBkg(string fileName, ProgressReporter reporter)
        {
            World world = new World();

            MapData.FromFileBkg(fileName, reporter);
            if (reporter.Data == null)
                throw new Exception("nie udao sie wczytac mapy!!"); //zle poszlo
            //reporter.Complete = false;

            foreach (IGameObject obj in ((MapData)reporter.Data).GameObjects)
            {
                //if (obj is RespawnPoint)
                //{
                //    world.respawnPoints.Add(obj as RespawnPoint);
                //    //((RespawnPoint)obj).
                //}
                //else
                //{
                world.AddObject(obj);
                //}

                //prawdopodobnie zbêdne
                //if (obj is IUpdateable)
                //{
                //    GM.AppWindow.AddUpdateableItem(obj as IUpdateable);
                //}
            }
            world.environment = Graphics.Environment.FromFile(fileName);

            reporter.Data = world;
            reporter.Complete = true;
        }