/// <summary> /// Set MaterialObject to this class /// </summary> /// <paramCollection name="material">MaterialObject</paramCollection> /// <returns></returns> public bool SetMaterial(MaterialObject material) { CasterLogger.Debug("SetMaterial"); var result = SetMaterial((object)material); CasterLogger.Debug("SetMaterial " + (result? "successed." : "failed.")); return(result); }
public override void Disconnect() { CasterLogger.Debug($"Port {this.ComponentName} is disconnecting"); if (_materialObject != null) { _materialObject.Dispose(); } _materialObject = null; CasterLogger.Debug($"Port {this.ComponentName} is disconnected."); }
/// <summary> /// connect to stream, can be CO1.0 ICapeThermoMaterialObject or CO1.1 ICapeThermoMaterial /// </summary> public override void Connect(object objectToConnect) { CasterLogger.Debug($"Port {this.ComponentName} is connecting"); Disconnect(); if (objectToConnect is ICapeThermoMaterial) { _materialObject = new MaterialObject11(objectToConnect); } else if (objectToConnect is ICapeThermoMaterialObject) { _materialObject = new MaterialObject10(objectToConnect); } else { CasterLogger.Error("object connected to material port must be ICapeThermoMaterial or ICapeThermoMaterialObject"); throw new ECapeUnknownException(this, "object connected to material port must be ICapeThermoMaterial or ICapeThermoMaterialObject"); } CasterLogger.Debug($"Port {this.ComponentName} connected."); }