コード例 #1
0
        //---------------------------------------------------------------------
        public void Close()
        {
            if (TimerShaft != null)
            {
                TimerShaft.Destroy();
                TimerShaft = null;
            }

            if (SoundMgr != null)
            {
                SoundMgr.destroy();
                SoundMgr = null;
            }

            if (HeadIconMgr != null)
            {
                HeadIconMgr.destroy();
                HeadIconMgr = null;
            }

            if (SpineMgr != null)
            {
                SpineMgr.Destroy();
                SpineMgr = null;
            }

            AsyncAssetLoaderMgr = null;
            if (AsyncAssetLoadGroup != null)
            {
                AsyncAssetLoadGroup.destroy();
                AsyncAssetLoadGroup = null;
            }

            if (LuaMgr != null)
            {
                LuaMgr.Release();
                LuaMgr = null;
            }

            if (MemoryStream != null)
            {
                MemoryStream.Close();
                MemoryStream = null;
            }

            Screen.sleepTimeout = SleepTimeout.SystemSetting;
        }
コード例 #2
0
ファイル: CasinosContext.cs プロジェクト: AIU3D/CasinosClient
        //---------------------------------------------------------------------
        public void Close()
        {
            if (TimerShaft != null)
            {
                TimerShaft.Destroy();
                TimerShaft = null;
            }

            if (SoundMgr != null)
            {
                SoundMgr.destroy();
                SoundMgr = null;
            }

            if (HeadIconMgr != null)
            {
                HeadIconMgr.destroy();
                HeadIconMgr = null;
            }

            if (SpineMgr != null)
            {
                SpineMgr.Destroy();
                SpineMgr = null;
            }

            if (AsyncAssetLoadGroup != null)
            {
                AsyncAssetLoadGroup.destroy();
                AsyncAssetLoadGroup = null;
            }

            if (AsyncAssetLoaderMgr != null)
            {
                AsyncAssetLoaderMgr.Close();
                AsyncAssetLoaderMgr = null;
            }

            if (NetMgr != null)
            {
                NetMgr.Close();
                NetMgr = null;
            }

            if (NativeAPIMsgReceiverListner != null)
            {
                NativeAPIMsgReceiverListner.Close();
                NativeAPIMsgReceiverListner = null;
            }

            if (LuaMgr != null)
            {
                LuaMgr.Release();
                LuaMgr = null;
            }

            if (DelayMgr != null)
            {
                DelayMgr.Close();
                DelayMgr = null;
            }

            if (MemoryStream != null)
            {
                MemoryStream.Close();
                MemoryStream = null;
            }

            Screen.sleepTimeout = SleepTimeout.SystemSetting;
        }
コード例 #3
0
        //---------------------------------------------------------------------
        public void Close()
        {
            //if (TimerShaft != null)
            //{
            //    TimerShaft.Destroy();
            //    TimerShaft = null;
            //}

            if (SoundMgr != null)
            {
                SoundMgr.Destroy();
                SoundMgr = null;
            }

            if (HeadIconMgr != null)
            {
                HeadIconMgr.Destroy();
                HeadIconMgr = null;
            }

            if (SpineMgr != null)
            {
                SpineMgr.Destroy();
                SpineMgr = null;
            }

            if (NetMgr != null)
            {
                NetMgr.Close();
                NetMgr = null;
            }

            if (NativeAPIMsgReceiverListner != null)
            {
                NativeAPIMsgReceiverListner.Close();
                NativeAPIMsgReceiverListner = null;
            }

            if (CsRuntime != null)
            {
                CsRuntime.Destroy();
                CsRuntime = null;
            }

            if (LuaMgr != null)
            {
                LuaMgr.Release();
                LuaMgr = null;
            }

            if (DelayMgr != null)
            {
                DelayMgr.Close();
                DelayMgr = null;
            }

            if (MemoryStream != null)
            {
                MemoryStream.Close();
                MemoryStream = null;
            }

            Screen.sleepTimeout = SleepTimeout.SystemSetting;
        }