public override void Play() // must have this abstract method replacment { Dealer = new TwentyOneDealer(); foreach (Player player in Players) { player.Hand = new List <Card>(); player.Stay = false; } Dealer.Hand = new List <Card>(); Dealer.Stay = false; Dealer.Deck = new Deck(); Dealer.Deck.Shuffle(); //Placing Bets foreach (Player player in Players) { bool validAnswer = false; int bet = 0; while (!validAnswer) { Console.WriteLine("Place your bet."); validAnswer = int.TryParse(Console.ReadLine(), out bet); if (!validAnswer) { Console.WriteLine("Please enter digits only, no decimals."); } } if (bet < 0) { throw new Fraud_Exception("Security! Kick this person out!"); } bool successfullyBet = player.Bet(bet); if (!successfullyBet) //! means the same as var == false { return; } Bets[player] = bet; } //Dealing Cards for (int i = 0; i < 2; i++) { Console.WriteLine("Dealing..."); foreach (Player player in Players) { Console.Write("{0}: ", player.Name); Dealer.Deal(player.Hand); //BlackJack check if (i == 1) { bool blackJack = TwentyOneRules.CheckforBlackJack(player.Hand); if (blackJack) { Console.WriteLine("BlackJack! {0} wins {1}!", player.Name, Bets[player]); player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]); //wins 1.5x their bet, PLUS their original bet. return; } } } Console.Write("Dealer:"); Dealer.Deal(Dealer.Hand); if (i == 1) { bool blackJack = TwentyOneRules.CheckforBlackJack(Dealer.Hand); if (blackJack) { Console.WriteLine("BlackJack! Dealer Wins!"); foreach (KeyValuePair <Player, int> entry in Bets) { Dealer.Balance += entry.Value; } return; } } } //Hit or Stay foreach (Player player in Players) { while (!player.Stay) { Console.WriteLine("Your cards are: "); foreach (Card card in player.Hand) { Console.Write("{0} ", card.ToString()); } Console.WriteLine("\n\nHit or Stay?"); string answer = Console.ReadLine().ToLower(); if (answer == "stay") { player.Stay = true; break; } else if (answer == "hit") { Dealer.Deal(player.Hand); } bool busted = TwentyOneRules.IsBusted(player.Hand); if (busted) { Dealer.Balance += Bets[player]; Console.WriteLine("{0} Busted! You lose your bet of {1}. Your balance is now {2}.", player.Name, Bets[player], player.Balance); Console.WriteLine("Do you want to play again?"); answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; return; } else { player.isActivelyPlaying = false; return; } } } } //Dealer Bust Check, Hit or Stay Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); while (!Dealer.Stay && !Dealer.isBusted) { Console.WriteLine("Dealer is hitting..."); Dealer.Deal(Dealer.Hand); Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); } if (Dealer.Stay) { Console.WriteLine("Dealer is staying."); } if (Dealer.isBusted) { Console.WriteLine("Dealer has busted. Everyone wins!"); foreach (KeyValuePair <Player, int> entry in Bets) //check all entries in the bets dictionary { Console.WriteLine("{0} won {1}!", entry.Key.Name, entry.Value); // access dictionary values by entry.(parameter).identifier(optional) Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2); // *2 because you are returning their money and double it Dealer.Balance -= entry.Value; } return; } //Compare Dealer vs. Player foreach (Player player in Players) { bool?playerWon = TwentyOneRules.CompareHands(player.Hand, Dealer.Hand); if (playerWon == null) { Console.WriteLine("Push! No one wins."); player.Balance += Bets[player]; } else if (playerWon == true) { Console.WriteLine("{0} won {1}!", player.Name, Bets[player]); player.Balance += (Bets[player] * 2); Dealer.Balance -= Bets[player]; } else { Console.WriteLine("Dealer wins {0}!", Bets[player]); Dealer.Balance += Bets[player]; } Console.WriteLine("Would you like to play again?"); string answer = Console.ReadLine(); if (answer == "yes" || answer == "yeah" || answer == "ya" || answer == "y" || answer == "yea") { player.isActivelyPlaying = true; } else { player.isActivelyPlaying = false; } } }