public Graphic3d_ShaderAttribute(Graphic3d_ShaderAttribute parameter1) : base() { throw new NotImplementedException(); }
public void SetValue(int theIndex, Graphic3d_ShaderAttribute theItem) { throw new NotImplementedException(); }
public void Append(Graphic3d_ShaderAttribute theItem) { throw new NotImplementedException(); }
public void InsertAfter(int theIndex, Graphic3d_ShaderAttribute theItem) { throw new NotImplementedException(); }