private void Update() { if (!isPlayer1Input && currentState == CheckState.Player1Needed) { toolTip.text = askUserToInputString; if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { isPlayer1Input = true; controlIcons[0].enabled = true; currentState = CheckState.Player2Needed; SaveManager.SaveArcadeControlScheme(SupportedControllers.KeyboardP2ControllerP1); newScheme = SupportedControllers.KeyboardP2ControllerP1; toolTip.text = controllerSelected; } else if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8)) { isPlayer1Input = true; controlIcons[1].enabled = true; currentState = CheckState.Player2Needed; SaveManager.SaveArcadeControlScheme(SupportedControllers.KeyboardP1ControllerP2); newScheme = SupportedControllers.KeyboardP1ControllerP2; toolTip.text = keyboardSelected; } } if ((isPlayer1Input) && (currentState == CheckState.Player2Needed)) { ClosePopup(); } }
private void Control() { switch (ControllerType) { case SupportedControllers.ArcadeBoard: if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7)) { ++timesPressed; } break; case SupportedControllers.GamePadBoth: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Return)) { ++timesPressed; } break; case SupportedControllers.KeyboardBoth: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { ++timesPressed; } break; case SupportedControllers.KeyboardP1ControllerP2: if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7)) { ++timesPressed; } break; case SupportedControllers.KeyboardP2ControllerP1: if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Return)) { ++timesPressed; } break; default: break; } }
protected override void Update() { base.Update(); // Controls for the player and more... switch (ControllerType) { case SupportedControllers.ArcadeBoard: if ((ArcadeControls.JoystickLeft(PlayerUsing)) && IsCooldownOver) { MoveLR(-1); } if ((ArcadeControls.JoystickRight(PlayerUsing)) && IsCooldownOver) { MoveLR(1); } if ((ArcadeControls.JoystickUp(PlayerUsing)) && IsCooldownOver) { MoveUD(-1); } if ((ArcadeControls.JoystickDown(PlayerUsing)) && IsCooldownOver) { MoveUD(1); } if (ArcadeControls.ButtonPress(PlayerUsing, Buttons.B1)) { if (InputtedValue.Length < maxLetters) { InputtedValue += GetChar(); UpdateInputtedText(); } } if (ArcadeControls.ButtonPress(PlayerUsing, Buttons.B2)) { InputtedValue = RemoveLastChar(); UpdateInputtedText(); } break; case SupportedControllers.GamePadBoth: if ((ControllerControls.ControllerLeft(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveLR(-1); } if ((ControllerControls.ControllerRight(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveLR(1); } if ((ControllerControls.ControllerUp(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveUD(-1); } if ((ControllerControls.ControllerDown(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveUD(1); } if (ControllerControls.ButtonPress(ConvertToPlayers(PlayerUsing), ControllerButtons.A)) { if (InputtedValue.Length < maxLetters) { InputtedValue += GetChar(); UpdateInputtedText(); } } if (ControllerControls.ButtonPress(ConvertToPlayers(PlayerUsing), ControllerButtons.B)) { InputtedValue = RemoveLastChar(); UpdateInputtedText(); } break; case SupportedControllers.KeyboardBoth: if ((KeyboardControls.KeyboardLeft(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveLR(-1); } if ((KeyboardControls.KeyboardRight(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveLR(1); } if ((KeyboardControls.KeyboardUp(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveUD(-1); } if ((KeyboardControls.KeyboardDown(ConvertToPlayers(PlayerUsing))) && IsCooldownOver) { MoveUD(1); } if (KeyboardControls.ButtonPress(ConvertToPlayers(PlayerUsing), Buttons.B1)) { if (InputtedValue.Length < maxLetters) { InputtedValue += GetChar(); UpdateInputtedText(); } } if (KeyboardControls.ButtonPress(ConvertToPlayers(PlayerUsing), Buttons.B2)) { InputtedValue = RemoveLastChar(); UpdateInputtedText(); } break; case SupportedControllers.KeyboardP1ControllerP2: if (ConvertToPlayers(PlayerUsing) == Players.P1) { if ((KeyboardControls.KeyboardLeft(Players.P1)) && IsCooldownOver) { MoveLR(-1); } if ((KeyboardControls.KeyboardRight(Players.P1)) && IsCooldownOver) { MoveLR(1); } if ((KeyboardControls.KeyboardUp(Players.P1)) && IsCooldownOver) { MoveUD(-1); } if ((KeyboardControls.KeyboardDown(Players.P1)) && IsCooldownOver) { MoveUD(1); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) { if (InputtedValue.Length < maxLetters) { InputtedValue += GetChar(); UpdateInputtedText(); } } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B2)) { InputtedValue = RemoveLastChar(); UpdateInputtedText(); } } else { if ((ControllerControls.ControllerLeft(Players.P1)) && IsCooldownOver) { MoveLR(-1); } if ((ControllerControls.ControllerRight(Players.P1)) && IsCooldownOver) { MoveLR(1); } if ((ControllerControls.ControllerUp(Players.P1)) && IsCooldownOver) { MoveUD(-1); } if ((ControllerControls.ControllerDown(Players.P1)) && IsCooldownOver) { MoveUD(1); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { if (InputtedValue.Length < maxLetters) { InputtedValue += GetChar(); UpdateInputtedText(); } } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { InputtedValue = RemoveLastChar(); UpdateInputtedText(); } } break; case SupportedControllers.KeyboardP2ControllerP1: if (ConvertToPlayers(PlayerUsing) == Players.P2) { if ((KeyboardControls.KeyboardLeft(Players.P1)) && IsCooldownOver) { MoveLR(-1); } if ((KeyboardControls.KeyboardRight(Players.P1)) && IsCooldownOver) { MoveLR(1); } if ((KeyboardControls.KeyboardUp(Players.P1)) && IsCooldownOver) { MoveUD(-1); } if ((KeyboardControls.KeyboardDown(Players.P1)) && IsCooldownOver) { MoveUD(1); } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) { if (InputtedValue.Length < maxLetters) { InputtedValue += GetChar(); UpdateInputtedText(); } } if (KeyboardControls.ButtonPress(Players.P1, Buttons.B2)) { InputtedValue = RemoveLastChar(); UpdateInputtedText(); } } else { if ((ControllerControls.ControllerLeft(Players.P1)) && IsCooldownOver) { MoveLR(-1); } if ((ControllerControls.ControllerRight(Players.P1)) && IsCooldownOver) { MoveLR(1); } if ((ControllerControls.ControllerUp(Players.P1)) && IsCooldownOver) { MoveUD(-1); } if ((ControllerControls.ControllerDown(Players.P1)) && IsCooldownOver) { MoveUD(1); } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) { if (InputtedValue.Length < maxLetters) { InputtedValue += GetChar(); UpdateInputtedText(); } } if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) { InputtedValue = RemoveLastChar(); UpdateInputtedText(); } } break; default: break; } }