public ChaserStateFollow( RunnerFacade runner, CarView view, AIInfo aiInfo, ChaserStateManager stateManager, CarInput input) { _stateManager = stateManager; _view = view; _aiInfo = aiInfo; _runner = runner; _input = input; }
public ChaserStateIdle(CarView view, CarInput input) { _view = view; _input = input; }
public CarPhysics(CarView view, CarInput input) { _view = view; _input = input; }
public RespawnController(CarInput carInput, LevelInfo levelInfo, CarView carView) { _carInput = carInput; _levelInfo = levelInfo; _carView = carView; }
public PlayerStandaloneInputHandler(CarInput carInput, Settings settings) { _carInput = carInput; _settings = settings; }
public PlayerMobileInputHandler(CarInput carInput, Settings settings) { _carInput = carInput; _settings = settings; }