private void PlayerFireWeapons(Player player) { _bullets.Add(new Bullet(_bullet) { Position = new Vector2(_player.Position.X + (_player.Size.X / 2), _player.Position.Y) }); _laserShot.Play(); }
private void LoadGameObjects() { var viewport = Engine.Graphics.GraphicsDevice.Viewport; _player = new Player(_playerShip) { Position = new Vector2((viewport.Width / 2) - (_playerShip.Width / 2), viewport.Height - (_playerShip.Height * 1.5f)), FireWeapons = PlayerFireWeapons }; for (var i = 0; i < 3; i++) { _meteors.Add(new Meteor(_meteor) { Position = new Vector2((viewport.Width / 4) + ((viewport.Width / 4) * i) - (_meteor.Width / 2), viewport.Height - (_meteor.Height * 2.5f)) }); } for (var i = 0; i < 8; i++) { var x = 128 + (i * 128); var y = 32; var enemy = new Enemy(_enemyShip1) { Position = new Vector2(x, y), Group = "Group1", LeftViewportCollision = ViewportCollision, RightViewportCollision = ViewportCollision }; _enemies.Add(enemy); } for (var i = 0; i < 8; i++) { var x = 128 + (i * 128); var y = 128; var enemy = new Enemy(_enemyShip2) { Position = new Vector2(x, y), MovementDirection = -1, Group = "Group2", LeftViewportCollision = ViewportCollision, RightViewportCollision = ViewportCollision }; _enemies.Add(enemy); } for (var i = 0; i < 8; i++) { var x = 128 + (i * 128); var y = 224; var enemy = new Enemy(_enemyShip3) { Position = new Vector2(x, y), Group = "Group3", LeftViewportCollision = ViewportCollision, RightViewportCollision = ViewportCollision }; _enemies.Add(enemy); } for (var i = 0; i < 8; i++) { var x = 128 + (i * 128); var y = 320; var enemy = new Enemy(_enemyShip4) { Position = new Vector2(x, y), MovementDirection = -1, Group = "Group4", LeftViewportCollision = ViewportCollision, RightViewportCollision = ViewportCollision }; _enemies.Add(enemy); } }