public override void SimulationStart() { carBodyA_ = (CarRigidBody)CarGlobals.GetBodyByName("Cube"); carBodyB_ = (CarRigidBody)CarGlobals.GetBodyByName("Cube (1)"); carServo_ = CarGlobals.GetServoByBodyPair(carBodyA_, carBodyB_, true); }
public override void SimulationUpdate() { float time = CarGlobals.GetTimeSimulated(); if (time > 1.0f) { carServo_.SetTarget(new Vector3(0f, 5f, 0f)); } }