public Form1() { InitializeComponent(); Control.CheckForIllegalCrossThreadCalls = false; chessBoard = new ChessBoardManager(pnlChessBoard, txtBox_playername, pB_mark); chessBoard.EndGame += chessBoard_EndGame; chessBoard.PlayerMarked += chessBoard_PlayerMarked; progressBar.Step = Cons.COOL_DOWN_STEP; progressBar.Maximum = Cons.COOL_DOWN_TIME; progressBar.Value = 0; timer.Interval = Cons.COOL_DOWN_INTERVAL; socket = new SocketManager(); NewGame(); }
public Form1() { InitializeComponent(); Control.CheckForIllegalCrossThreadCalls = false; ChessBoard = new ChessBoardManager(panelChessBoard, textBoxPlayerName, pictureBoxPlayerMark); ChessBoard.EndedGame += ChessBoard_EndedGame; ChessBoard.PlayerMarked += ChessBoard_PlayerMarked; progressBar.Maximum = Const.coolDownTime; progressBar.Step = Const.coolDownStep; progressBar.Value = 0; timerCoolDown.Interval = Const.coolDownInterval; socket = new SocketManager(); newGame(); }