public CombineRenderTask(RenderTarget destination, RenderTarget albedo, RenderTarget light) { this.Destination = destination; this.albedo = albedo; this.light = light; vsCombine = Renderer.ShaderLoader.LoadVertexShader("assets/shader/deferredCombine.hlsl", "VSMain"); psCombine = Renderer.ShaderLoader.LoadPixelShader("assets/shader/deferredCombine.hlsl", "PSMain"); var sampler = Renderer.Instance.CreateSamplerState(TextureAddressMode.Wrap, Filter.MinMagMipPoint); parameterCollection.SetParameter("Sampler", sampler); }
public SimpleRenderTask(RenderTargetGroup rt) { renderTarget = rt; vShader = Renderer.Instance.Shaders.LoadVertexShader("assets/shader/simple.hlsl", "VSMain"); pShader = Renderer.Instance.Shaders.LoadPixelShader("assets/shader/simple.hlsl", "PSMain"); var rasterizerStateDescription = RasterizerStateDescription.Default(); rasterizerStateDescription.CullMode = CullMode.Back; rasterizerState = new RasterizerState(Renderer.Dev, rasterizerStateDescription); }
public LightRenderTask(RenderTarget lightTarget, RenderTarget normalTarget, RenderTarget positionTarget) { this.lightTarget = lightTarget; this.normalTarget = normalTarget; this.positionTarget = positionTarget; vsDirectional = Renderer.Instance.Shaders.LoadVertexShader("assets/shader/directionalLight.hlsl", "VSMain"); psDirectional = Renderer.Instance.Shaders.LoadPixelShader("assets/shader/directionalLight.hlsl", "PSMain"); parameterCollection.SetParameter("lightDir", new Vector3(0.0f, -1.0f, -1.0f)); parameterCollection.SetParameter("lightColor", new Color3(1.0f, 1.0f, 1.0f)); parameterCollection.SetParameter("ambientColor", new Color3(0.2f, 0.2f, 0.2f)); parameterCollection.SetParameter("NormalTextureInput", normalTarget); parameterCollection.SetParameter("PositionTextureInput", positionTarget); }
public ClearRenderTask(RenderTargetGroup renderTargets) { this.renderTargets = renderTargets; vsClear = Renderer.ShaderLoader.LoadVertexShader("assets/shader/deferredCleanup.hlsl", "VSMain"); psClear = Renderer.ShaderLoader.LoadPixelShader("assets/shader/deferredCleanup.hlsl", "PSMain"); }