/// <summary> /// Activates the loading screen. /// </summary> public static new void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. var loadingScreen = new InformativeLoadingScreen(loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. var loadingScreen = new LoadingScreen(loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); InvokeScreenLoaded(new ScreenLoadedEventArgs(screensToLoad[0])); }