public UseTabletScript(float damage) { FlareTime = 350f; Damage = damage; _useEfffect = new UseEffect { Color = new Color(9, 9, 74, (int)(MaxIntensity * 255)) }; }
public HealPlayerScript(float healBy) { FlareTime = 350f; HealBy = healBy; _useEfffect = new UseEffect { Color = new Color(74, 9, 9, (int)(MaxIntensity * 255)) }; }