// Logic to reset for a new game public void NewGame() { ViewState["Wars"] = 0; resultLabel.Text = ""; CardDeck.DealDeck(freshDeck, player1Deck, player2Deck); player1ResultLabel.Text = CardDeck.PrintDeck(player1Deck); player2ResultLabel.Text = CardDeck.PrintDeck(player2Deck); }
protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { CardDeck.DealDeck(freshDeck, player1Deck, player2Deck); ViewState["Wars"] = 0; StoreDecks(); } }