コード例 #1
0
ファイル: Game1.cs プロジェクト: charlie-a-maxwell/CardGame
 public Game1()
 {
     graphics = new GraphicsDeviceManager(this);
     graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;
     Content.RootDirectory = "Content";
     sm = new ScreenManager();
     go = new GameOptions();
     entities = new List<Entity>(110);
 }
コード例 #2
0
ファイル: Options.xaml.cs プロジェクト: yuradz/CardGame
 private void cancelButton_Click(object sender, RoutedEventArgs e)
 {
     _gameOptions = null;
     Close();
 }
コード例 #3
0
ファイル: Game1.cs プロジェクト: charlie-a-maxwell/CardGame
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Screen.SetGraphics(GraphicsDevice);
            mouseHandler = new MouseHandler();
            mouseHandler.leftMouseDown += new MouseHandler.LeftMouseDown(sm.HandleMouseClick);
            mouseHandler.moveEvent += new MouseHandler.MouseMove(sm.HandleMouseMove);
            spriteBatch = new SpriteBatch(GraphicsDevice);

            sm.AddScreen(new MapView("Map", GraphicsDevice));
            sm.AddScreen(new SplashScreen("SplashScreen"));
            sm.AddScreen(new TutorialScreen("Tutorial"));

            if (File.Exists("Content/GameOptions.xml"))
            {
                XmlSerializer serializer = new XmlSerializer(typeof(GameOptions));
                Stream options = File.Open("Content/GameOptions.xml", FileMode.Open);
                go = (GameOptions)serializer.Deserialize(options);
                options.Close();
            }

            sm.InitAll();

            Random rand = new Random();
            Vector2 loc = new Vector2((float)(GraphicsDevice.Viewport.Width / 2.0f), (float)(GraphicsDevice.Viewport.Height / 2.0f));
            for (int i = 0; i < entities.Capacity; i++)
            {
                entities.Add(new CloudEntity(loc));
            }

            base.Initialize();
        }