static void Main(string[] args) { Deck d = new Deck(); foreach (CardSuit cs in Enum.GetValues(typeof(CardSuit))) { foreach (CardValue cv in Enum.GetValues(typeof(CardValue))) { d.AddCard(new Card(cs, cv)); } } DisplayMenu(); string menuSelect = Console.ReadLine(); // THIS IS THE GAME PLAY STUFF if (menuSelect == "w" || menuSelect == "W") { d.ShuffleDeck(); d.Deal(); bool stillPlaying = true; int handIndex = 0; while (stillPlaying == true && Deck.Hand1.Count > 0 && Deck.Hand2.Count > 0) { Console.Write($"\nEnter (p) to play card: "); string playInput = Console.ReadLine(); Console.WriteLine(""); if (playInput == "p" || playInput == "P") { Console.WriteLine($"Your Card: {d.PrintYourCard(handIndex)}"); Console.WriteLine($"Enemy Card: {d.PrintEnemyCard(handIndex)}"); if (Deck.Hand1[handIndex] > Deck.Hand2[handIndex]) { Console.WriteLine("--------Round won!--------"); Deck.Hand1.Add(Deck.Hand2[handIndex]); } else if (Deck.Hand1[handIndex] < Deck.Hand2[handIndex]) { Console.WriteLine("--------Round lost--------. :( "); Deck.Hand2.Add(Deck.Hand1[handIndex]); } else if (Deck.Hand1[handIndex] == Deck.Hand2[handIndex]) { bool war = true; while (war == true) { Console.WriteLine("--------WAR!!!--------"); handIndex += 3; d.PrintWar(handIndex); if (Deck.Hand1[handIndex] > Deck.Hand2[handIndex]) { Console.WriteLine("----YOU WON THE WAR!----"); Deck.Hand1.Add(Deck.Hand2[handIndex]); Deck.Hand1.Add(Deck.Hand2[handIndex - 1]); Deck.Hand1.Add(Deck.Hand2[handIndex - 2]); war = false; } else if (Deck.Hand1[handIndex] < Deck.Hand2[handIndex]) { Console.WriteLine("----YOU LOST THE WAR!----"); Deck.Hand2.Add(Deck.Hand1[handIndex]); Deck.Hand2.Add(Deck.Hand1[handIndex - 1]); Deck.Hand2.Add(Deck.Hand1[handIndex - 2]); war = false; } } } } handIndex++; } } }