public Rotation(Context context) : base(context) { Log.Info("Rotation", "Rotation built"); gameActivity = (GameActivity)context; utilities = new Utilities(gameActivity); }
public Utilities(Context context) { Log.Info("Utilities", "Utilities built"); gameActivity = (GameActivity)context; area = new Area(gameActivity, this); }
public Area(Context context, Utilities inUtilities) { Log.Info("Area", "Area built"); gameActivity = (GameActivity)context; utilities = inUtilities; }
public GameMap(Context context) : base(context) { Log.Info("Map", "Map built"); gameActivity = (GameActivity)context; utilities = new Utilities(gameActivity); }
public GamePosition(Context context) : base(context) { Log.Info("Position", "Position built"); gameActivity = (GameActivity)context; utilities = new Utilities(gameActivity); // generate a location request that we will pass into a call for location updates locRequest = new LocationRequest(); }
public Hazards(Context context) { Log.Info("Area", "Area built"); gameActivity = (GameActivity)context; utilities = new Utilities(gameActivity); velocity = 1f / (gameActivity.latLngToKM / (10f / (60f * 60f))); degrees = 0; SetDegrees(); attempts = 0; }