static Character Newcharacter(string name) { Character C = new Character(); IEnergy ERESERVE = C; C.Name = name; int chance = prng.Next(1, 101); if (chance > 30) { ERESERVE = new EnergyReserve(); ERESERVE.MaxEnergy = prng.Next(1, 9) * 10; ERESERVE.Energy = ERESERVE.MaxEnergy; (ERESERVE as Power).calculatecost(); (ERESERVE as Entity).Name = "Energy Reserve"; (ERESERVE as EnergyReserve).User = C; C.addpower((Power)ERESERVE); } chance = prng.Next(1, 101); if (chance > 20) { EnergyBlast EBLAST = new EnergyBlast(); EBLAST.Name = "Energy Blast"; EBLAST.Dice = prng.Next(1, 6); EBLAST.EnergySource = ERESERVE; EBLAST.DamageClass = (damageclass)prng.Next(0, Enum.GetNames(typeof(damageclass)).Length + 1); EBLAST.DamageType = (damagetype)prng.Next(0, Enum.GetNames(typeof(damagetype)).Length + 1); EBLAST.User = C; EBLAST.calculatecost(); C.addpower(EBLAST); } if (chance > 60) { Armor ARMORPOWER = new Armor(); ARMORPOWER.Name = "Armor"; ARMORPOWER.REDEF = prng.Next(1, 10); ARMORPOWER.RPDEF = prng.Next(1, 10); ARMORPOWER.EnergySource = ERESERVE; ARMORPOWER.User = C; ARMORPOWER.calculatecost(); C.addpower(ARMORPOWER); } return(C); }
private void EditPowerButton_Click(object sender, EventArgs e) { if (SelectedType == selectiontype.Energy_Blast) { EnergyBlast En = (EnergyBlast)SelectedPower; EnergyBlastEditForm EditForm = new EnergyBlastEditForm(SelectedCharacter, En); if (EditForm.ShowDialog() == DialogResult.OK) { En.Name = EditForm.name; En.Dice = EditForm.dice; En.EnergySource = EditForm.energysource; En.calculatecost(); CharCalcpoints(); } EditForm.Dispose(); } PowersListBox.DataSource = null; PowersListBox.DataSource = (CharactersListBox.SelectedItem as Character).Powers; }
static Character Newcharacter(string name) { Character C = new Character(); IEnergy ERESERVE = C; C.Name = name; int chance = prng.Next(1, 101); if (chance > 30) { ERESERVE = new EnergyReserve(); ERESERVE.MaxEnergy = prng.Next(1, 9) * 10; ERESERVE.Energy = ERESERVE.MaxEnergy; (ERESERVE as Power).calculatecost(); (ERESERVE as Entity).Name = "Energy Reserve"; (ERESERVE as EnergyReserve).User = C; C.addpower((Power)ERESERVE); } chance = prng.Next(1, 101); if (chance > 20) { EnergyBlast EBLAST = new EnergyBlast(); EBLAST.Name = "Energy Blast"; EBLAST.Dice = prng.Next(1, 6); EBLAST.EnergySource = ERESERVE; EBLAST.DamageClass = (damageclass)prng.Next(0, Enum.GetNames(typeof(damageclass)).Length + 1); EBLAST.DamageType = (damagetype)prng.Next(0, Enum.GetNames(typeof(damagetype)).Length + 1); EBLAST.User = C; EBLAST.calculatecost(); C.addpower(EBLAST); } if (chance > 60) { Armor ARMORPOWER = new Armor(); ARMORPOWER.Name = "Armor"; ARMORPOWER.REDEF = prng.Next(1, 10); ARMORPOWER.RPDEF = prng.Next(1, 10); ARMORPOWER.EnergySource = ERESERVE; ARMORPOWER.User = C; ARMORPOWER.calculatecost(); C.addpower(ARMORPOWER); } return C; }