public void load() { flp_Game.Controls.Clear(); ContestBL ContestBL = new ContestBL(); List<Contest> ListContest; ListContest = ContestBL.GetAllSetup(); if (ListContest != null) { for (int i = 0; i < ListContest.Count; i++) { New_Game game = new New_Game(); TagGame++; game.Tag = TagGame; game.ID_NewGame = TagGame; game.onDelete += AddTeam_onDelete; game.lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition; game.lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound; game.lbl_ContestName.Text = ListContest.ElementAt(i).NameContest; game.lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString(); //game.lbl_Number.Text = (i+1).ToString(); if (ListContest.ElementAt(i).NumberChallenge >0) { game.lbl_Status.Text = "Hoàn tất"; game.lbl_Status.ForeColor = Color.LightGreen; if (ListContest.ElementAt(i).Run == true) { game.Run = true; } else { game.Run = false; } } else { game.lbl_Status.Text = "Chưa hoàn Tất"; game.lbl_Status.ForeColor = Color.Red; } flp_Game.Controls.Add(game); } } }
private void lbl_AddGame_Click(object sender, EventArgs e) { Add_New_Game ang = new Add_New_Game(); New_Game game = new New_Game(); DialogResult result = ang.ShowDialog(); if (result== DialogResult.OK) { load(); } else { load(); } }