//Load public void LoadContest() { ContestBL ContestBL = new ContestBL(); List<Contest> ListContest; ListContest = ContestBL.GetAllSetup(); if (ListContest != null) { for (int i = 0; i < ListContest.Count; i++) { if (ListContest.ElementAt(i).IDContest == Convert.ToInt32(lbl_IDContest.Text)) { lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition; lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound; lbl_ContestName.Text = ListContest.ElementAt(i).NameContest; lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString(); //lbl_Number.Text = (i + 1).ToString(); if (ListContest.ElementAt(i).Status == true) { lbl_Status.Text = "Hoàn tất"; lbl_Status.ForeColor = Color.Red; lbl_EndContest.Text = "0"; lbl_Result.Visible = true; } else { lbl_Status.Text = "Chưa hoàn Tất"; lbl_Status.ForeColor = Color.Red; lbl_EndContest.Text = "1"; lbl_Result.Visible = false; } } } } }
//LOAD after edit public void load() { sg.flp_Game.Controls.Clear(); ContestBL ContestBL = new ContestBL(); List<Contest> ListContest; ListContest = ContestBL.GetAllSetup(); if (ListContest != null) { for (int i = 0; i < ListContest.Count; i++) { if (ListContest.ElementAt(i).IDContest == Convert.ToInt32(lbl_IDContest.Text) ) { lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition; lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound; lbl_ContestName.Text = ListContest.ElementAt(i).NameContest; lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString(); //lbl_Number.Text = (i + 1).ToString(); if (ListContest.ElementAt(i).NumberChallenge > 0) { lbl_Status.Text = "Hoàn tất"; lbl_Status.ForeColor = Color.LightGreen; } else { lbl_Status.Text = "Chưa hoàn Tất"; lbl_Status.ForeColor = Color.Red; } } } } }
public void load() { flp_Game.Controls.Clear(); ContestBL ContestBL = new ContestBL(); List<Contest> ListContest; ListContest = ContestBL.GetAllSetup(); if (ListContest != null) { for (int i = 0; i < ListContest.Count; i++) { New_Game game = new New_Game(); TagGame++; game.Tag = TagGame; game.ID_NewGame = TagGame; game.onDelete += AddTeam_onDelete; game.lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition; game.lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound; game.lbl_ContestName.Text = ListContest.ElementAt(i).NameContest; game.lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString(); //game.lbl_Number.Text = (i+1).ToString(); if (ListContest.ElementAt(i).NumberChallenge >0) { game.lbl_Status.Text = "Hoàn tất"; game.lbl_Status.ForeColor = Color.LightGreen; if (ListContest.ElementAt(i).Run == true) { game.Run = true; } else { game.Run = false; } } else { game.lbl_Status.Text = "Chưa hoàn Tất"; game.lbl_Status.ForeColor = Color.Red; } flp_Game.Controls.Add(game); } } }
public void load() { flp_StartGame.Controls.Clear(); ContestBL ContestBL = new ContestBL(); List<Contest> ListContest; ListContest = ContestBL.GetAllSetup(); if (ListContest != null) { for (int i = 0; i < ListContest.Count; i++) { if (ListContest.ElementAt(i).ChallengceScore > 0) { Game game = new Game(); TagGame++; game.Tag = TagGame; game.ID_Game = TagGame; //game.onRun += game_onRun; game.onClick += game_onClick; //game.Enabled = false; game.lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition; game.lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound; game.lbl_ContestName.Text = ListContest.ElementAt(i).NameContest; game.lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString(); if (ListContest.ElementAt(i).Status == true) { game.lbl_Status.Text = "Hoàn Tất"; game.lbl_Status.ForeColor = Color.Red; game.lbl_EndContest.Text = "0"; game.lbl_Result.Visible = true; } else { game.lbl_Status.Text = "Chưa Hoàn Tất"; game.lbl_Status.ForeColor = Color.Red; game.lbl_EndContest.Text = "1"; game.lbl_Result.Visible = false ; } flp_StartGame.Controls.Add(game); } } } }
//Load all Setup public void LoadAll() { Setting_Game sg = new Setting_Game(); sg.flp_Game.Controls.Clear(); ContestBL ContestBL = new ContestBL(); List<Contest> ListContest; ListContest = ContestBL.GetAllSetup(); if (ListContest != null) { for (int i = 0; i < ListContest.Count; i++) { //New_Game game = new New_Game(); lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition; lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound; lbl_ContestName.Text = ListContest.ElementAt(i).NameContest; lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString(); //lbl_Number.Text = (i + 1).ToString(); if (ListContest.ElementAt(i).NumberChallenge > 0) { lbl_Status.Text = "Hoàn tất"; lbl_Status.ForeColor = Color.LightGreen; } else { lbl_Status.Text = "Chưa hoàn Tất"; lbl_Status.ForeColor = Color.Red; } sg.flp_Game.Controls.Add(this); } } }