//Trainer Battle public SceneBattle(Trainer opponent) { SceneManager.SetScene(SceneManager.Scenes.Battle, this); BackgroundTexture = GameUtils.Content.Load <Texture2D>("Graphics/Battlebacks/bg_grass"); Battle = new Battle(opponent); }
//Trainer Battle public Battle(Trainer opponent) { Opponent = opponent; ActiveBattlers[0] = new Battler(this, GameUtils.Player.Party[0], 0); ActiveBattlers[1] = new Battler(this, opponent.Party[0], 1); }