コード例 #1
0
ファイル: Rocket.cs プロジェクト: koenbollen/canyon
            public override void Update(GameTime gameTime)
            {
                float dt = (float)gameTime.ElapsedGameTime.TotalSeconds;

                if (this.time > 0)
                    this.time -= dt;

                if (this.state == DeployState.Deploying)
                {
                    this.UpdateWorld();
                    if (this.time <= 0)
                    {
                        time = RechargeTime;
                        this.state = DeployState.Recharging;
                        this.current.Fire();
                        this.current = null;
                    }
                }
                if (this.state == DeployState.Recharging && this.time <= 0)
                    this.state = DeployState.Waiting;

                base.Update(gameTime);
            }
コード例 #2
0
ファイル: Rocket.cs プロジェクト: koenbollen/canyon
 public void Deploy()
 {
     if (this.state == DeployState.Waiting)
     {
         this.state = DeployState.Deploying;
         this.time = DeployTime;
         this.current = new Rocket(Screen, player.Position);
         this.UpdateWorld();
         current.Initialize();
         Screen.Components.Add(current);
     }
 }