private static Dictionary <string, SpriteDataModel> GetOverheadSprites() { _allSpriteSets ??= new Dictionary <string, SpriteDataModel> { ["Up"] = AnimationSpritesData.GetSpriteData("OverheadUp"), ["Down"] = AnimationSpritesData.GetSpriteData("OverheadDown"), ["Left"] = AnimationSpritesData.GetSpriteData("OverheadLeft"), ["Right"] = AnimationSpritesData.GetSpriteData("OverheadRight") }; return(_allSpriteSets); }
private static Dictionary <string, SpriteDataModel> GetCombatSprites() { _combatSprites ??= new Dictionary <string, SpriteDataModel> { ["WizardAttack1"] = AnimationSpritesData.GetSpriteData("WizardAttack1"), ["WizardAttack2"] = AnimationSpritesData.GetSpriteData("WizardAttack2"), ["WizardDead"] = AnimationSpritesData.GetSpriteData("WizardDead"), ["WizardIdle"] = AnimationSpritesData.GetSpriteData("WizardIdle"), ["WarAttack1"] = AnimationSpritesData.GetSpriteData("WarAttack1"), ["WarAttack2"] = AnimationSpritesData.GetSpriteData("WarAttack2"), ["WarIdle"] = AnimationSpritesData.GetSpriteData("WarIdle"), ["WarDead"] = AnimationSpritesData.GetSpriteData("WarDead") }; return(_combatSprites); }