public override void Reset() { niceCannon = new Cannon(Content.Load<Texture2D>("Images/kanon"), new Vector2(240, 784), new Vector2(0, -1)); badCannon = new Cannon(Content.Load<Texture2D>("Images/slemKanon"), new Vector2(240, 16), new Vector2(0, 1)); niceBall = new Ball(Content.Load<Texture2D>("Images/ball")); badBall = new Ball(Content.Load<Texture2D>("Images/slemBall")); score = 0; }
public GameLevel(SpriteBatch spriteBatch, ContentManager content, int gameStateIndex) : base(spriteBatch, content, gameStateIndex) { Instance = this; // TODO: use Content to load your game content here score = 0; fireButtonTexture = Content.Load<Texture2D>(@"Images\fireButton"); font = Content.Load<SpriteFont>("Font"); win = Content.Load<SoundEffect>("Sound/Cannon_Game_Win"); lose = Content.Load<SoundEffect>("Sound/Cannon_Game_Lose"); niceCannon = new Cannon(Content.Load<Texture2D>("Images/kanon"), new Vector2(240, 784), new Vector2(0, -1)); badCannon = new Cannon(Content.Load<Texture2D>("Images/slemKanon"), new Vector2(240, 16), new Vector2(0, 1)); niceBall = new Ball(Content.Load<Texture2D>("Images/ball")); badBall = new Ball(Content.Load<Texture2D>("Images/slemBall")); target = new Target(Content.Load<Texture2D>("Images/mål")); shoot = new Rectangle(480 - 48, 450, 48, 48); Objects = new List<GameObject>(); }