public void ReadPlateFront() { if (Game.Player != null && Game.Player.Character != null && Game.Player.Character.Exists() && Game.Player.Character.IsInVehicle() && Game.Player.Character.CurrentVehicle.Exists()) { Vehicle playerVeh = Game.Player.Character.CurrentVehicle; Vector3 frontCoordA = playerVeh.GetOffsetPosition(new Vector3(0, 1, 0)); Vector3 frontCoordB = playerVeh.GetOffsetPosition(new Vector3(0, 30, 0)); ShapeTest stest = ShapeTest.StartShapeTest(frontCoordA, frontCoordB, 7, playerVeh); if (stest.hit && API.IsEntityAVehicle(stest.hitEntity)) { TriggerEvent("chatMessage", "Read Plate (Front)", new int[] { 0, 191, 255 }, API.GetVehicleNumberPlateText(stest.hitEntity).Trim() + "."); } } }
public async void RunChecks() { while (true) { await Delay(5); if (Game.Player != null && Game.Player.Character != null && Game.Player.Character.Exists() && Game.Player.Character.IsInVehicle() && Game.Player.Character.CurrentVehicle.Exists()) { Vehicle playerVeh = Game.Player.Character.CurrentVehicle; if (!Active && ANPRvehicle != null && playerVeh == ANPRvehicle) { Active = true; Screen.ShowNotification("Vehicle ANPR " + (Active ? "activated." : "deactivated.")); } if (Active) { Vector3 frontCoord = playerVeh.GetOffsetPosition(new Vector3(0, raycastRadius - 0.5f, 0)); Vector3 frontCoordC = playerVeh.GetOffsetPosition(new Vector3(-raycastRadius + 0.1f, frontRange, 0)); CheckANPRShapeTest("Front ANPR (L)", ShapeTest.StartShapeTest(frontCoord, frontCoordC, raycastRadius, playerVeh), playerVeh, true); Vector3 frontCoordD = playerVeh.GetOffsetPosition(new Vector3(raycastRadius - 0.1f, frontRange, 0)); CheckANPRShapeTest("Front ANPR (R)", ShapeTest.StartShapeTest(frontCoord, frontCoordD, raycastRadius, playerVeh), playerVeh, false); Vector3 backCoord = playerVeh.GetOffsetPosition(new Vector3(0, -raycastRadius + 0.5f, 0)); Vector3 backCoordA = playerVeh.GetOffsetPosition(new Vector3(-raycastRadius + 0.1f, backRange, 0)); CheckANPRShapeTest("Rear ANPR (L)", ShapeTest.StartShapeTest(backCoord, backCoordA, raycastRadius, playerVeh), playerVeh, true); Vector3 backCoordB = playerVeh.GetOffsetPosition(new Vector3(raycastRadius - 0.1f, backRange, 0)); CheckANPRShapeTest("Rear ANPR (R)", ShapeTest.StartShapeTest(backCoord, backCoordB, raycastRadius, playerVeh), playerVeh, false); } } else if (Active) { Active = false; Screen.ShowNotification("Vehicle ANPR " + (Active ? "activated." : "deactivated.")); } } }