コード例 #1
0
        private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
        {
            var pointer = Resources.FindObjectsOfTypeAll <VRPointer>().FirstOrDefault();

            if (pointer == null)
            {
                return;
            }
            ReflectionUtil.CopyComponent(pointer, typeof(CameraMoverPointer), pointer.gameObject);
            DestroyImmediate(pointer);
        }
コード例 #2
0
        private void Awake()
        {
            SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged;
            SceneManagerOnActiveSceneChanged(new Scene(), new Scene());

            GameObject newCameraObject = Instantiate(MainCamera.gameObject);

            newCameraObject.SetActive(false);
            newCameraObject.name = "Camera Plus";
            newCameraObject.tag  = "Untagged";

            while (newCameraObject.transform.childCount > 0)
            {
                DestroyImmediate(newCameraObject.transform.GetChild(0).gameObject);
            }

            DestroyImmediate(newCameraObject.GetComponent("CameraRenderCallbacksManager"));
            DestroyImmediate(newCameraObject.GetComponent("AudioListener"));
            DestroyImmediate(newCameraObject.GetComponent("MeshCollider"));

            if (SteamVRCompatibility.IsAvailable)
            {
                DestroyImmediate(newCameraObject.GetComponent(SteamVRCompatibility.SteamVRCamera));
                DestroyImmediate(newCameraObject.GetComponent(SteamVRCompatibility.SteamVRFade));
            }

            _cameraComp = newCameraObject.GetComponent <Camera>();
            _cameraComp.stereoTargetEye = StereoTargetEyeMask.None;
            _cameraComp.targetTexture   = null;
            _cameraComp.depth          += 100;

            newCameraObject.SetActive(true);

            Transform cameraTransform = MainCamera.transform;

            transform.position = cameraTransform.position;
            transform.rotation = cameraTransform.rotation;

            newCameraObject.transform.parent        = transform;
            newCameraObject.transform.localPosition = Vector3.zero;
            newCameraObject.transform.localRotation = Quaternion.identity;
            newCameraObject.transform.localScale    = Vector3.one;

            var cameraCube = GameObject.CreatePrimitive(PrimitiveType.Cube);

            cameraCube.SetActive(ThirdPerson);
            _cameraCube            = cameraCube.transform;
            _cameraCube.localScale = new Vector3(0.15f, 0.15f, 0.22f);
            _cameraCube.name       = "CameraCube";

            ReadIni();

            if (m_UsePreviewCamera)
            {
                _previewCam = Instantiate(_cameraComp.gameObject, _cameraCube).GetComponent <Camera>();

                if (_renderTexture == null && _previewMaterial == null)
                {
                    _renderTexture   = new RenderTexture(Width, (int)(Width / _cameraComp.aspect), 24);
                    _previewMaterial = new Material(Shader.Find("Hidden/BlitCopyWithDepth"));
                    _previewMaterial.SetTexture("_MainTex", _renderTexture);
                }

                _previewCam.targetTexture = _renderTexture;

                var quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
                DestroyImmediate(quad.GetComponent <Collider>());
                quad.GetComponent <MeshRenderer>().material = _previewMaterial;
                quad.transform.parent           = _cameraCube;
                quad.transform.localPosition    = new Vector3(-1f * ((_cameraComp.aspect - 1) / 2 + 1), 0, 0.22f);
                quad.transform.localEulerAngles = new Vector3(0, 180, 0);
                quad.transform.localScale       = new Vector3(-1 * _cameraComp.aspect, 1, 1);
            }

            if (m_MoveCameraInGame)
            {
                var pointer = Resources.FindObjectsOfTypeAll <VRPointer>().FirstOrDefault();
                if (pointer == null)
                {
                    return;
                }
                ReflectionUtil.CopyComponent(pointer, typeof(CameraMoverPointer), pointer.gameObject);
                DestroyImmediate(pointer);
            }
        }