void MouseDragMiddle(Vector2 delta) { if (delta.magnitude < Vector3.kEpsilon) { return; } Undo.RecordObject(go.transform, "Camera Move"); var val = new Vector2(-delta.x, delta.y) * Time.deltaTime * moveSpeed; if (currentMoveType == MoveType.Local) { CameraLocalMove.HorizontalMove(go, val); } else { CameraFocusMove.HorizontalMove(go, ref focusPos, val); } }
void MouseDragRight(Vector2 delta) { if (delta.magnitude < Vector3.kEpsilon) { return; } var angle = new Vector2(delta.y, delta.x) * Time.deltaTime * rotateSpeed; Undo.RecordObject(go.transform, "Camera Rotate"); if (currentMoveType == MoveType.Local) { CameraLocalMove.Rotate(go, angle); } else { CameraFocusMove.Rotate(go, focusPos, angle); } }