public static bool WalkToTurrent(Lane lane, Buildings.TurrentTier tier, float distance, bool allyTurrent = true) { if (allyTurrent) return Player.IssueOrder(GameObjectOrder.MoveTo, Player.Posistion.Extend( Buildings.Ally.Turrents.First(x => x.Position.IsInLane(lane) && x.GetTurrentTier() == tier) .Position, distance).To3DWorld()); return Player.IssueOrder(GameObjectOrder.MoveTo, Buildings.Enemy.Turrents.First(x => x.Position.IsInLane(lane) && x.GetTurrentTier() == tier) .Position.RandomPoint(10)); }