private static void SetMoveStates(Vector2 end) { BeforeMoveState = new CameraState(); BeforeMoveState.Set(); AfterMoveState = new CameraState(BeforeMoveState.YawPitch, end, BeforeMoveState.Zoom); }
private void MoveCamera() { CameraState = new CameraState {Position = Player.Instance.Position.To2D()}; CameraState.Set(); }