static internal void load() { createRagingBrutality(); createBloodedArcaneStrike(); createRivingStrike(); createCoordiantedShot(); FeralCombatTraining.load(); ChannelEnergyEngine.createQuickChannel(); }
static internal void load() { createFuriousFocus(); replaceIconsForExistingFeats(); createRagingBrutality(); createBloodedArcaneStrike(); createRivingStrike(); createCoordiantedShot(); createStalwart(); FeralCombatTraining.load(); ChannelEnergyEngine.createQuickChannel(); ChannelEnergyEngine.createChannelSmite(); createPlanarWildShape(); createGuidedHand(); createDeadeyesBlessing(); createExtraChannelPaladin(); ChannelEnergyEngine.createChannelingScourge(); ChannelEnergyEngine.createImprovedChannel(); ChannelEnergyEngine.createVersatileChanneler(); }