public ServerListeningThread(ServerConfiguration conf, CommunicationManager commManager, WorldSimulation worldSim) { if (conf == null) throw new ArgumentNullException("conf"); serverConfiguration = conf; if (commManager == null) throw new ArgumentNullException("commManager"); serverCommunicationManager = commManager; if (worldSim == null) throw new ArgumentNullException("worldSim"); serverWorldSimulation = worldSim; }
public static void Main(string[] args) { // Starting server... // Setting up culture Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture; // Setting working directory try { string workingDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Directory.SetCurrentDirectory(workingDirectory); } catch (Exception ex) { // Could not set working directory. Exit. Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Working directory not set. Reason: " + ex.ToString()); Console.ForegroundColor = ConsoleColor.Gray; Console.ReadLine(); return; } // Parsing command line parseCMDLine(args); if (shouldExitAfterParsingCommandLine) return; // Creating logger ILogger logger = null; try { logger = new MultiThreadedLogger(Directory.GetCurrentDirectory()); } catch(Exception ex) { // Logger not created... exiting Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Logger not created. Reason: " + ex.ToString()); Console.ForegroundColor = ConsoleColor.Gray; Console.ReadLine(); return; } logger.LogProgress(LogSource.Server, "Calindor v" + ServerVersion.GetVersion()); logger.LogProgress(LogSource.Server, "Starting up..."); // Loading configuration ServerConfiguration conf = new ServerConfiguration(); conf.Logger = logger; if (!conf.Load("./server_config.xml")) { logger.LogError(LogSource.Server, "Configuration not loaded. Exiting (press ENTER).", null); Console.ReadLine(); return; } // Loading maps MapManager mapManager = new MapManager(conf); mapManager.Logger = logger; if (!mapManager.LoadMaps()) { logger.LogError(LogSource.Server, "Maps not scanned. Exiting (press ENTER).", null); Console.ReadLine(); return; } if (!mapManager.IsStartingMapLoaded()) { logger.LogError(LogSource.Server, "Default map not loaded. Exiting (press ENTER).", null); Console.ReadLine(); return; } if (!mapManager.IsStartPointWalkable()) { logger.LogError(LogSource.Server, "Default start point not walkable. Exiting (press ENTER).", null); Console.ReadLine(); return; } // Creating world simulation thread worldSim = new WorldSimulation(conf, mapManager); worldSim.Logger = logger; if (!worldSim.StartSimulation()) { logger.LogError(LogSource.Server, "WorldSimuation not started. Exiting (press ENTER).", null); Console.ReadLine(); return; } // Creating communication manager thread commManager = new CommunicationManager(); commManager.Logger = logger; commManager.LogNormalOperation = conf.LogNormalOperation; commManager.StartManager(); // Creating server listening thread slThread = new ServerListeningThread(conf, commManager, worldSim); slThread.Logger = logger; if (!slThread.StartListening()) { logger.LogError(LogSource.Server, "Listener not started. Exiting (press ENTER).", null); worldSim.StopSimulation(); commManager.StopManager(); Console.ReadLine(); return; } logger.LogProgress(LogSource.Server, "Server started."); }