internal override Real Op(Real angle) { return(angle.ArcTanh()); }
public static Real Cos(this Real angle) { Real angleRadians = angle.ToRadians(Config.handle.AngleMode); return(new Real(Math.Cos(angleRadians.data))); }
internal override Real Op(Real angle) { return(angle.Tan()); }
internal override Real Op(Real angle) { return(angle.Cosh()); }
internal abstract Real Op(Real angle);
public virtual ICalculonType Execute(ref ControllerState cs) { Real convertedAngle = new Real((ICalculonType)cs.stack.Pop()); return(Op(convertedAngle)); }
public static Real ArcTanh(this Real x) { return(new Real(Math.Atanh(x.data))); }
public static Real Tanh(this Real angle) { return(new Real(Math.Tanh(angle.data))); }
public static Real ArcCosh(this Real x) { return(new Real(Math.Acosh(x.data))); }