public Block(Allocator parent, int k, int offset) { this.parent = parent; this.k = k; Offset = offset; IsUsed = false; parent.chunks.Add(offset, this); }
public BufferManager(int size, int chunkSize) { allocator = new Allocator(size, chunkSize); buffer = new VertexBuffer(size, BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw); }