コード例 #1
0
        public static ArrayClass MakeData(EnsembleDataDesignParam param)
        {
            ArrayClass data = new ArrayClass();

            //E000008
            data.E_EnsembleNumber = param.TemplateData.E_EnsembleNumber;
            data.E_Cells          = param.TemplateData.E_Cells;
            data.E_Beams          = param.TemplateData.E_Beams;
            data.E_PingCount      = param.TemplateData.E_PingCount;
            data.E_Status         = 0;
            data.YYYY             = DateTime.Now.Year;
            data.MM   = DateTime.Now.Month;
            data.DD   = DateTime.Now.Day;
            data.HH   = DateTime.Now.Hour;
            data.mm   = DateTime.Now.Minute;
            data.SS   = DateTime.Now.Second;
            data.hsec = DateTime.Now.Millisecond / 10;
            //其他
            for (int i = 0; i < data.Bins.Length; i++)
            {
                data.Bins[i] = (int)data.E_Cells;
            }
            for (int i = 0; i < data.Beams.Length; i++)
            {
                data.Beams[i] = (int)data.E_Beams;
            }
            data.AmplitudeAvailable    = true;
            data.AncillaryAvailable    = true;
            data.BottomTrackAvailable  = true;
            data.CorrelationAvailable  = true;
            data.EarthAvailable        = true;
            data.EnsembleDataAvailable = true;
            data.InstrumentAvailable   = true;
            data.NmeaAvailable         = true;
            data.VelocityAvailable     = true;
            data.XfrmNAvailable        = true;

            Random random = new Random();

            for (int i = 0; i < data.E_Cells; i++)
            {
                //E000002
                data.Instrument[0, i] = (float)(Math.Sin(Math.PI / 4) * param.ReferEarthVelocity * (1 + random.NextDouble() * param.NoiseSize));
                data.Instrument[1, i] = (float)(Math.Cos(Math.PI / 4) * param.ReferEarthVelocity * (1 + random.NextDouble() * param.NoiseSize));
                data.Instrument[2, i] = 0;
                data.Instrument[3, i] = 0;

                //E000001
                data.Velocity[0, i] = 0;
                data.Velocity[1, i] = data.Instrument[0, i] * 2 * Math.Sign(param.BeamAngle / 180.0 * Math.PI);
                data.Velocity[2, i] = 0;
                data.Velocity[3, i] = data.Instrument[1, i] * 2 * Math.Sign(param.BeamAngle / 180.0 * Math.PI);;

                //E000003
                data.Earth[0, i] = data.Instrument[0, i];
                data.Earth[1, i] = data.Instrument[1, i];
                data.Earth[2, i] = 0;
                data.Earth[3, i] = 0;
                //E000004
                double a = Math.Sin(Math.PI / 4 + i / (double)data.E_Cells * Math.PI * 3 / 4);
                data.Amplitude[0, i] = (float)(a * param.ReferAmplitude * (1 + random.NextDouble() * param.NoiseSize));
                data.Amplitude[1, i] = (float)(a * param.ReferAmplitude * (1 + random.NextDouble() * param.NoiseSize));
                data.Amplitude[2, i] = (float)(a * param.ReferAmplitude * (1 + random.NextDouble() * param.NoiseSize));
                data.Amplitude[3, i] = (float)(a * param.ReferAmplitude * (1 + random.NextDouble() * param.NoiseSize));
                //E000005
                data.Correlation[0, i] = (float)(param.ReferCorrelation * (1 + random.NextDouble() * param.NoiseSize));
                data.Correlation[1, i] = (float)(param.ReferCorrelation * (1 + random.NextDouble() * param.NoiseSize));
                data.Correlation[2, i] = (float)(param.ReferCorrelation * (1 + random.NextDouble() * param.NoiseSize));
                data.Correlation[3, i] = (float)(param.ReferCorrelation * (1 + random.NextDouble() * param.NoiseSize));
                //E000006
                data.BeamN[0, i] = (int)param.TemplateData.E_EnsembleNumber;
                data.BeamN[1, i] = (int)param.TemplateData.E_EnsembleNumber;
                data.BeamN[2, i] = (int)param.TemplateData.E_EnsembleNumber;
                data.BeamN[3, i] = (int)param.TemplateData.E_EnsembleNumber;
                //E000007
                data.XfrmN[0, i] = (int)param.TemplateData.E_EnsembleNumber;
                data.XfrmN[1, i] = (int)param.TemplateData.E_EnsembleNumber;
                data.XfrmN[2, i] = (int)param.TemplateData.E_EnsembleNumber;
                data.XfrmN[3, i] = (int)param.TemplateData.E_EnsembleNumber;
            }
            //E000009
            data.A_FirstCellDepth   = param.ReferDepth / data.E_Cells;
            data.A_CellSize         = data.A_FirstCellDepth;
            data.A_FirstPingSeconds = param.TemplateData.A_FirstPingSeconds;
            data.A_LastPingSeconds  = param.TemplateData.A_LastPingSeconds;
            data.A_Heading          = 0;
            data.A_Pitch            = 0;
            data.A_Roll             = 0;
            data.A_WaterTemperature = param.TemplateData.A_WaterTemperature;
            data.A_BoardTemperature = param.TemplateData.A_BoardTemperature;
            data.A_Salinity         = param.TemplateData.A_Salinity;
            data.A_Pressure         = param.TemplateData.A_Pressure;
            data.A_Depth            = param.TemplateData.A_Depth;
            data.A_SpeedOfSound     = param.TemplateData.A_SpeedOfSound;

            //E000010
            data.B_FirstPingSeconds = param.TemplateData.B_FirstPingSeconds;
            data.B_LastPingSeconds  = param.TemplateData.B_LastPingSeconds;
            data.B_Heading          = 0;
            data.B_Pitch            = 0;
            data.B_Roll             = 0;
            data.B_WaterTemperature = param.TemplateData.B_WaterTemperature;
            data.B_BoardTemperature = param.TemplateData.B_BoardTemperature;
            data.B_Salinity         = param.TemplateData.B_Salinity;
            data.B_Pressure         = param.TemplateData.B_Pressure;
            data.B_Depth            = data.A_CellSize * data.E_Cells;
            data.B_SpeedOfSound     = param.TemplateData.B_SpeedOfSound;
            data.B_Status           = 0;
            data.B_Beams            = param.TemplateData.B_Beams;
            data.B_PingCount        = param.TemplateData.B_PingCount;
            data.B_Range[0]         = (float)(data.B_Depth * (1 + random.NextDouble() * param.NoiseSize));
            data.B_Range[1]         = (float)(data.B_Depth * (1 + random.NextDouble() * param.NoiseSize));
            data.B_Range[2]         = (float)(data.B_Depth * (1 + random.NextDouble() * param.NoiseSize));
            data.B_Range[3]         = (float)(data.B_Depth * (1 + random.NextDouble() * param.NoiseSize));
            data.B_SNR[0]           = 0;
            data.B_SNR[1]           = 0;
            data.B_SNR[2]           = 0;
            data.B_SNR[3]           = 0;
            data.B_Amplitude[0]     = param.ReferAmplitude;
            data.B_Amplitude[1]     = param.ReferAmplitude;
            data.B_Amplitude[2]     = param.ReferAmplitude;
            data.B_Amplitude[3]     = param.ReferAmplitude;
            data.B_Correlation[0]   = param.ReferCorrelation;
            data.B_Correlation[1]   = param.ReferCorrelation;
            data.B_Correlation[2]   = param.ReferCorrelation;
            data.B_Correlation[3]   = param.ReferCorrelation;
            data.B_Instrument[0]    = (float)(Math.Sin(Math.PI / 4) * param.ReferEarthVelocity * (1 + random.NextDouble() * param.NoiseSize));
            data.B_Instrument[1]    = (float)(-Math.Cos(Math.PI / 4) * param.ReferEarthVelocity * (1 + random.NextDouble() * param.NoiseSize));
            data.B_Instrument[2]    = 0;
            data.B_Instrument[3]    = 0;
            data.B_Velocity[0]      = 0;
            data.B_Velocity[1]      = data.B_Instrument[0] * 2 * Math.Sign(param.BeamAngle / 180.0 * Math.PI);
            data.B_Velocity[2]      = data.B_Instrument[1] * 2 * Math.Sign(param.BeamAngle / 180.0 * Math.PI);;
            data.B_Velocity[3]      = 0;
            data.B_Earth[0]         = data.B_Instrument[0];
            data.B_Earth[1]         = data.B_Instrument[1];
            data.B_Earth[2]         = 0;
            data.B_Earth[3]         = 0;
            data.B_BeamN[0]         = data.B_PingCount;
            data.B_BeamN[1]         = data.B_PingCount;
            data.B_BeamN[2]         = data.B_PingCount;
            data.B_BeamN[3]         = data.B_PingCount;
            data.B_XfrmN[0]         = data.B_PingCount;
            data.B_XfrmN[1]         = data.B_PingCount;
            data.B_XfrmN[2]         = data.B_PingCount;
            data.B_XfrmN[3]         = data.B_PingCount;
            data.B_EarthN[0]        = data.B_PingCount;
            data.B_EarthN[1]        = data.B_PingCount;
            data.B_EarthN[2]        = data.B_PingCount;
            data.B_EarthN[3]        = data.B_PingCount;

            return(data);
        }
コード例 #2
0
 /// <summary>
 /// 根据模板数据生成设计数据
 /// </summary>
 /// <param name="param">所需要的参数</param>
 /// <returns>设计数据</returns>
 public static ArrayClass FillEnsembleData(EnsembleDataDesignParam param)
 {
     return(MakeEnsembleData.MakeData(param));
 }