/// <summary> /// A whole neww worlddddddd! /// </summary> public World() { m_entities = new ConcurrentDictionary <int, ServerEntity>(); m_tcp = new TCPDispatcher(IPAddress.Any, TCP_PORT); m_tcp.SocketConnected += TCP_SocketConnected; ZoneManager = new ZoneManager(); }
/// <summary> /// A whole neww worlddddddd! /// </summary> public World() { m_entities = new ConcurrentDictionary<int, ServerEntity>(); m_tcp = new TCPDispatcher(IPAddress.Any, TCP_PORT); m_tcp.SocketConnected += TCP_SocketConnected; ZoneManager = new ZoneManager(); }