コード例 #1
0
        // we come here when we succesfully authenticated to a peer server
        private void OnServerAuthenticated(NodeSession session, IPEndPoint local, IPEndPoint remote)
        {
            if (session.Persona.Thumbprint.Equals(nodeManager.Self.Thumbprint))
            {
                var selfPeer = peerManager.GetOrCreatePeerByPersona(session.Persona, remote);
                nodeManager.UpdateSelfEndpoint(selfPeer.Peer.Node.EndPoint);
                CloseSession(session, DisconnectReason.ConnectedToSelf);
                return;
            }

            var peer = peerManager.GetOrCreatePeerByPersona(session.Persona, remote);

            //TODO as far as peerManager created a new peer everytime, we need to update it in serverManager. May be it's not the best place
            nodeManager.UpdateNode(remote, peer);

            if (!TrySetSession(session, peer))
            {
                return;
            }

            // send the url of the server
            OpenDiscoveryChannel(peer);

            // TODO we should only send that when requested by the peer
            SendPort(peer, remote);
        }
コード例 #2
0
 public void Disconnect()
 {
     using (locker.CreateLock())
     {
         Debug.Assert(PeerState == PeerState.Disconnected);
         nodeSession = null;
     }
 }
コード例 #3
0
ファイル: Client.cs プロジェクト: radtek/caasiope-blockchain
 public Client(IPEndPoint endpoint, X509Certificate2 certificate, ILogger logger)
 {
     this.logger   = logger;
     this.endpoint = endpoint;
     client        = new TcpClient();
     TcpSession    = new TcpSession(client, certificate, Authenticate, logger, false);
     NodeSession   = new NodeSession(TcpSession, logger);
 }
コード例 #4
0
        private bool TrySetSession(NodeSession session, PeerSession peer)
        {
            if (peer.TrySetSession(session))
            {
                return(true);
            }

            session.Disconnect(DisconnectReason.CannotSetSession);
            return(false);
        }
コード例 #5
0
 private void ServerListenLoop()
 {
     while (true)
     {
         var client = listener.AcceptTcpClient();
         tcp = new TcpSession(client, configuration.Certificate, Authenticate, logger, true);
         var session = new NodeSession(tcp, logger);
         session.OnAuthenticated += (local, remote) => OnClientAuthenticated(session);
         // TODO handle connection state changed
         session.Run();
     }
 }
コード例 #6
0
        // we come here when we receive a client authenticated on our server
        private void OnClientAuthenticated(NodeSession session)
        {
            if (connectionsManager.IsReachedMaxPeerLimit())
            {
                CloseSession(session, DisconnectReason.TooManyPeers);
                return;
            }

            if (session.Persona.Thumbprint.Equals(nodeManager.Self.Thumbprint))
            {
                CloseSession(session, DisconnectReason.ClientWithSameThumbprint);
                return;
            }

            // get identity of the peer
            // get or create peer session
            var peer = peerManager.GetOrCreatePeerByPersona(session.Persona, null);

            if (peer.Peer.Node.HasServer) // If it's someone whom we don't know, then we need to update the state on HandleServerPort()
            {
                nodeManager.UpdateNode(peer.Peer.Node.EndPoint, peer);
                var node = nodeManager.GetByEndpoint(peer.Peer.Node.EndPoint);
                session.OnDisconnected += node.Release;
                if (node.IsAvailable)
                {
                    node.Acquire();
                }
            }

            if (peer.PeerState == PeerState.Connected)
            {
                CloseSession(session, DisconnectReason.PeerAlreadyConnected);
                return;
            }
            // we will register peer end point when he sends it
            // if already connected, close connection

            if (!TrySetSession(session, peer))
            {
                return;
            }

            OpenDiscoveryChannel(peer);

            var endpoints = nodeManager.GetEndPointTable(session.RemoteEndPoint);

            if (endpoints.Count > 0)
            {
                peer.Send(DISCOVER_CHANNEL, discovery.EndPointTable(endpoints));
            }
        }
コード例 #7
0
 // set websocket when it is already opened
 internal bool TrySetSession(NodeSession session)
 {
     using (locker.CreateLock())
     {
         if (nodeSession != null)
         {
             return(false);
         }
         Debug.Assert(PeerState != PeerState.Connected);
         Debug.Assert(nodeSession == null);
         nodeSession = session;
         nodeSession.Connect(this);
         OnConnected();
         return(true);
     }
 }
コード例 #8
0
 private void CloseSession(NodeSession session, DisconnectReason reason)
 {
     session.Disconnect(reason);
 }