private unsafe int PatchLand( TileMatrix matrix, string dataPath, string indexPath ) { using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) { using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) { BinaryReader indexReader = new BinaryReader( fsIndex ); int count = (int)(indexReader.BaseStream.Length / 4); for ( int i = 0; i < count; ++i ) { int blockID = indexReader.ReadInt32(); int x = blockID / matrix.BlockHeight; int y = blockID % matrix.BlockHeight; fsData.Seek( 4, SeekOrigin.Current ); Tile[] tiles = new Tile[64]; fixed ( Tile *pTiles = tiles ) { _lread( fsData.Handle, pTiles, 192 ); } matrix.SetLandBlock( x, y, tiles ); } return count; } } }
public TileMatrixPatch( TileMatrix matrix, int index ) { string mapDataPath = Client.GetFilePath( "mapdiff{0}.mul", index ); string mapIndexPath = Client.GetFilePath( "mapdiffl{0}.mul", index ); if ( mapDataPath != null && mapIndexPath != null ) m_LandBlocks = PatchLand( matrix, mapDataPath, mapIndexPath ); string staDataPath = Client.GetFilePath( "stadiff{0}.mul", index ); string staIndexPath = Client.GetFilePath( "stadiffl{0}.mul", index ); string staLookupPath = Client.GetFilePath( "stadiffi{0}.mul", index ); if ( staDataPath != null && staIndexPath != null && staLookupPath != null ) m_StaticBlocks = PatchStatics( matrix, staDataPath, staIndexPath, staLookupPath ); }
private unsafe int PatchStatics( TileMatrix matrix, string dataPath, string indexPath, string lookupPath ) { using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) { using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) { using ( FileStream fsLookup = new FileStream( lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) { BinaryReader indexReader = new BinaryReader( fsIndex ); BinaryReader lookupReader = new BinaryReader( fsLookup ); int count = (int)(indexReader.BaseStream.Length / 4); HuedTileList[][] lists = new HuedTileList[8][]; for ( int x = 0; x < 8; ++x ) { lists[x] = new HuedTileList[8]; for ( int y = 0; y < 8; ++y ) lists[x][y] = new HuedTileList(); } for ( int i = 0; i < count; ++i ) { int blockID = indexReader.ReadInt32(); int blockX = blockID / matrix.BlockHeight; int blockY = blockID % matrix.BlockHeight; int offset = lookupReader.ReadInt32(); int length = lookupReader.ReadInt32(); lookupReader.ReadInt32(); // Extra if ( offset < 0 || length <= 0 ) { matrix.SetStaticBlock( blockX, blockY, matrix.EmptyStaticBlock ); continue; } fsData.Seek( offset, SeekOrigin.Begin ); int tileCount = length / 7; StaticTile[] staTiles = new StaticTile[tileCount]; fixed ( StaticTile *pTiles = staTiles ) { _lread( fsData.Handle, pTiles, length ); StaticTile *pCur = pTiles, pEnd = pTiles + tileCount; while ( pCur < pEnd ) { lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (short)((pCur->m_ID & 0x3FFF) + 0x4000), pCur->m_Hue, pCur->m_Z ); ++pCur; } HuedTile[][][] tiles = new HuedTile[8][][]; for ( int x = 0; x < 8; ++x ) { tiles[x] = new HuedTile[8][]; for ( int y = 0; y < 8; ++y ) tiles[x][y] = lists[x][y].ToArray(); } matrix.SetStaticBlock( blockX, blockY, tiles ); } } return count; } } } }