コード例 #1
0
        private unsafe int PatchLand( TileMatrix matrix, string dataPath, string indexPath )
        {
            using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
            {
                using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
                {
                    BinaryReader indexReader = new BinaryReader( fsIndex );

                    int count = (int)(indexReader.BaseStream.Length / 4);

                    for ( int i = 0; i < count; ++i )
                    {
                        int blockID = indexReader.ReadInt32();
                        int x = blockID / matrix.BlockHeight;
                        int y = blockID % matrix.BlockHeight;

                        fsData.Seek( 4, SeekOrigin.Current );

                        Tile[] tiles = new Tile[64];

                        fixed ( Tile *pTiles = tiles )
                        {
                            _lread( fsData.Handle, pTiles, 192 );
                        }

                        matrix.SetLandBlock( x, y, tiles );
                    }

                    return count;
                }
            }
        }
コード例 #2
0
        public TileMatrixPatch( TileMatrix matrix, int index )
        {
            string mapDataPath = Client.GetFilePath( "mapdiff{0}.mul", index );
            string mapIndexPath = Client.GetFilePath( "mapdiffl{0}.mul", index );

            if ( mapDataPath != null && mapIndexPath != null )
                m_LandBlocks = PatchLand( matrix, mapDataPath, mapIndexPath );

            string staDataPath = Client.GetFilePath( "stadiff{0}.mul", index );
            string staIndexPath = Client.GetFilePath( "stadiffl{0}.mul", index );
            string staLookupPath = Client.GetFilePath( "stadiffi{0}.mul", index );

            if ( staDataPath != null && staIndexPath != null && staLookupPath != null )
                m_StaticBlocks = PatchStatics( matrix, staDataPath, staIndexPath, staLookupPath );
        }
コード例 #3
0
        private unsafe int PatchStatics( TileMatrix matrix, string dataPath, string indexPath, string lookupPath )
        {
            using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
            {
                using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
                {
                    using ( FileStream fsLookup = new FileStream( lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
                    {
                        BinaryReader indexReader = new BinaryReader( fsIndex );
                        BinaryReader lookupReader = new BinaryReader( fsLookup );

                        int count = (int)(indexReader.BaseStream.Length / 4);

                        HuedTileList[][] lists = new HuedTileList[8][];

                        for ( int x = 0; x < 8; ++x )
                        {
                            lists[x] = new HuedTileList[8];

                            for ( int y = 0; y < 8; ++y )
                                lists[x][y] = new HuedTileList();
                        }

                        for ( int i = 0; i < count; ++i )
                        {
                            int blockID = indexReader.ReadInt32();
                            int blockX = blockID / matrix.BlockHeight;
                            int blockY = blockID % matrix.BlockHeight;

                            int offset = lookupReader.ReadInt32();
                            int length = lookupReader.ReadInt32();
                            lookupReader.ReadInt32(); // Extra

                            if ( offset < 0 || length <= 0 )
                            {
                                matrix.SetStaticBlock( blockX, blockY, matrix.EmptyStaticBlock );
                                continue;
                            }

                            fsData.Seek( offset, SeekOrigin.Begin );

                            int tileCount = length / 7;

                            StaticTile[] staTiles = new StaticTile[tileCount];

                            fixed ( StaticTile *pTiles = staTiles )
                            {
                                _lread( fsData.Handle, pTiles, length );

                                StaticTile *pCur = pTiles, pEnd = pTiles + tileCount;

                                while ( pCur < pEnd )
                                {
                                    lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (short)((pCur->m_ID & 0x3FFF) + 0x4000), pCur->m_Hue, pCur->m_Z );
                                    ++pCur;
                                }

                                HuedTile[][][] tiles = new HuedTile[8][][];

                                for ( int x = 0; x < 8; ++x )
                                {
                                    tiles[x] = new HuedTile[8][];

                                    for ( int y = 0; y < 8; ++y )
                                        tiles[x][y] = lists[x][y].ToArray();
                                }

                                matrix.SetStaticBlock( blockX, blockY, tiles );
                            }
                        }

                        return count;
                    }
                }
            }
        }