コード例 #1
0
 //初期化
 public NodeConnectionPoint(Node node, ConnectionPointType type, GUIStyle style, Action <NodeConnectionPoint> OnClickConnectionPoint, NextStateJudge judge = null)
 {
     this.node  = node;               //親
     this.type  = type;               //タイプ
     this.style = style;              //スタイル
     this.OnClickConnectionPoint = OnClickConnectionPoint;
     rect = new Rect(0, 0, 10f, 20f); //座標
     if (judge != null)
     {
         myNextStateJudge = judge;
     }
 }
コード例 #2
0
        //コピーしたステートのペースト(ネクストステート含め)
        private void OnClickPasteNodeAll(Vector2 mousePosition)
        {
            //Undo処理
            if (stateMonobehaviors.Length > 0)
            {
                Undo.RecordObject(stateMonobehaviors[nowStateMonoNuber], "StateUndo");
            }
            if (copyNode == null)
            {
                return;
            }
            NomalState statePlus = new NomalState();

            statePlus.execDelegate   = new List <StateBase.ActionDelegate>(copyNode.myState.execDelegate);
            statePlus.stateName      = copyNode.myState.stateName + "(Clone)";
            statePlus.nextStateJudge = new List <NextStateJudge>();
            statePlus.stateMode      = copyNode.myState.stateMode;
            statePlus.stateBody      = copyNode.myState.stateBody;
            for (int i = 0; i < copyNode.myState.nextStateJudge.Count; i++)
            {
                NextStateJudge next = new NextStateJudge();
                next.nextID            = new InstanceID();
                next.nextID            = copyNode.myState.nextStateJudge[i].nextID;
                next.nextState         = copyNode.myState.nextStateJudge[i].nextState;
                next.nextStateName     = copyNode.myState.nextStateJudge[i].nextStateName;
                next.priority          = copyNode.myState.nextStateJudge[i].priority;
                next.comment           = copyNode.myState.nextStateJudge[i].comment;
                next.judgeFunc         = copyNode.myState.nextStateJudge[i].judgeFunc;
                next.judgeFuncName     = copyNode.myState.nextStateJudge[i].judgeFuncName;
                next.judgeFuncInstance = copyNode.myState.nextStateJudge[i].judgeFuncInstance;
                statePlus.nextStateJudge.Add(next);
            }
            statePlus.playUpdateDelegate = new List <StateBase.ActionDelegate>(copyNode.myState.playUpdateDelegate);
            states.Add(statePlus);
            if (nodes == null)
            {
                nodes = new List <Node>();
            }
            //マウスの場所に追加
            nodes.Add(new Node(new Rect(mousePosition.x, mousePosition.y, 200, 50), inPointStyle, outPointStyle, OnClickInPoint, OnClickOutPoint, OnClickRemoveNode, " ", nowId, statePlus, gameObject, stateMonobehaviors[nowStateMonoNuber]));
            nowId++;
            initFlag = true;
        }
コード例 #3
0
ファイル: NodeWindow.cs プロジェクト: kazu0928/StateEditor
        //戻り値booolのメソッドをポップアップで表示
        private void PopupBoolMethod()
        {
            //boolメソッド欄表示
            for (int i = 0; i < outPoints.Count; i++)
            {
                EditorGUILayout.BeginVertical(GUI.skin.box);
                EditorGUILayout.BeginHorizontal();
                //オーバーフローしてたら0に
                if (outPoints[i].nowStringNumber >= nowMethodsBool.Count)
                {
                    outPoints[i].nowStringNumber = 0;
                }
                //メソッドの同期
                for (int j = 0; j < nowMethodsBool.Count; j++)
                {
                    if (nowMethodsBool[j].nowMethod.Name == outPoints[i].stateJudge.judgeFuncName && nowMethodsBool[j].compornent == outPoints[i].stateJudge.judgeFuncInstance)
                    {
                        outPoints[i].nowStringNumber = j;
                    }
                }

                //ポップアップでメソッド取得
                outPoints[i].nowStringNumber = EditorGUILayout.Popup(outPoints[i].nowStringNumber, nowOptionsBool, GUILayout.Width(rect.width - 83));
                if (GUILayout.Button("⇧", GUILayout.Height(15), GUILayout.Width(18)))
                {
                    if (i > 0)
                    {
                        NextStateJudge actionDel = outPoints[i].stateJudge;
                        myState.nextStateJudge[i]     = myState.nextStateJudge[i - 1];
                        myState.nextStateJudge[i - 1] = actionDel;
                        NodeBaseEditor.initFlag       = true;
                    }
                }
                if (GUILayout.Button("⇩", GUILayout.Height(15), GUILayout.Width(18)))
                {
                    if (i < myState.nextStateJudge.Count - 1)
                    {
                        NextStateJudge actionDel = outPoints[i].stateJudge;
                        myState.nextStateJudge[i]     = myState.nextStateJudge[i + 1];
                        myState.nextStateJudge[i + 1] = actionDel;
                        NodeBaseEditor.initFlag       = true;
                    }
                }
                if (GUILayout.Button("×", GUILayout.Height(15), GUILayout.Width(19)))
                {
                    myState.nextStateJudge.Remove(outPoints[i].stateJudge);
                    NodeBaseEditor.initFlag = true;
                }

                //現在のメソッドがあれば
                if (nowMethodsBool.Count > 0)
                {
                    outPoints[i].stateJudge.judgeFuncInstance = nowMethodsBool[outPoints[i].nowStringNumber].compornent;
                    outPoints[i].stateJudge.judgeFuncName     = nowMethodsBool[outPoints[i].nowStringNumber].nowMethod.Name;


                    //GetCompornentは同じクラスがあった場合にも対応
                    //outPoints[i].stateJudge.judgeFunc = (Func<bool>)nowMethodsBool[outPoints[i].nowStringNumber].nowMethod.CreateDelegate(typeof(Func<bool>), nowMethodsBool[outPoints[i].nowStringNumber].compornent);
                }

                EditorGUILayout.EndHorizontal();
                if (outPoints.Count > i)
                {
                    ParameterInfo[] parameters = { };
                    if (nowMethodsBool.Count > 0)
                    {
                        //引数があればそれに応じたフィールドの生成
                        parameters = nowMethodsBool[outPoints[i].nowStringNumber].nowMethod.GetParameters();
                    }
                    //引数1
                    if (parameters.Length == 1)
                    {
                        EditorGUILayout.BeginHorizontal();
                        //引数のセットと表示
                        SetArgument(ref outPoints[i].stateJudge.arg1, ref outPoints[i].stateJudge.argType1, parameters, 0, 180);
                        EditorGUILayout.EndHorizontal();
                        //引数が一つであることを渡す
                        outPoints[i].stateJudge.argMode = JudgeFuncArgMode.Arg1;
                    }
                    else if (parameters.Length == 2)
                    {
                        EditorGUILayout.BeginHorizontal();
                        SetArgument(ref outPoints[i].stateJudge.arg1, ref outPoints[i].stateJudge.argType1, parameters, 0, 90);
                        SetArgument(ref outPoints[i].stateJudge.arg2, ref outPoints[i].stateJudge.argType2, parameters, 1, 90);
                        EditorGUILayout.EndHorizontal();
                        //引数が2つであることを渡す
                        outPoints[i].stateJudge.argMode = JudgeFuncArgMode.Arg2;
                    }

                    //引数なし
                    else if (parameters.Length == 0)
                    {
                        outPoints[i].stateJudge.argMode = JudgeFuncArgMode.NoArg;
                        GUILayout.Label("引数なし");
                    }
                    outPoints[i].stateJudge.comment = EditorGUILayout.TextField(outPoints[i].stateJudge.comment);
                }
                EditorGUILayout.EndVertical();
                //高さのプラス
                rect.height += 44;
                rect.height += 18;
            }
        }