コード例 #1
0
        public Form1()
        {
            InitializeComponent();
            this.WindowState = FormWindowState.Minimized;
            this.ShowInTaskbar = false;

            selectedColor = (Color)Properties.Settings.Default["KeyPadColor"];

            colorPanel.BackColor = selectedColor;
            CueSDK.Initialize();
            keyboard = CueSDK.KeyboardSDK;
            if (keyboard == null)
                MessageBox.Show("Keyboard not found!");

            numpadGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.NumLock, CorsairKeyboardKeyId.KeypadEnter);

            refreshNumpad();

            var kh = new KeyboardHook(true);
            kh.KeyUp += Kh_KeyUp;
        }
コード例 #2
0
ファイル: KeyGroups.cs プロジェクト: firebingo/CSGO-CUE
        /// <summary>
        /// Intial setup of keygroups using the keyboard provided.
        /// </summary>
        /// <param name="keyboard"></param>
        /// <param name="useNumpad"></param>
        public static void setupKeyGroups(CorsairKeyboard keyboard, bool useNumpad)
        {
            try
            {
                WASD = new ListKeyGroup(keyboard, keyboard['W'],
                    keyboard['A'],
                    keyboard['S'],
                    keyboard['D']);
                
                healthFunction = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.F1,
                    CorsairKeyboardKeyId.F2,
                    CorsairKeyboardKeyId.F3,
                    CorsairKeyboardKeyId.F4,
                    CorsairKeyboardKeyId.F5,
                    CorsairKeyboardKeyId.F6);
                armorFunction = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.F7,
                    CorsairKeyboardKeyId.F8,
                    CorsairKeyboardKeyId.F9,
                    CorsairKeyboardKeyId.F10,
                    CorsairKeyboardKeyId.F11,
                    CorsairKeyboardKeyId.F12);

                //don't initilize the numpad groups if the keyboard doesn't have a numpad(K65).
                if (useNumpad)
                {
					numpad = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.NumLock, CorsairKeyboardKeyId.KeypadEnter, 1.0f, true);
					
                    numpadDigital = new List<ListKeyGroup>();
                    for (int i = 0; i < 10; ++i)
                    {
                        numpadDigital.Add(null);
                    }

                    numpadDigital[1] = new ListKeyGroup(keyboard,
                        CorsairKeyboardKeyId.NumLock,
                        CorsairKeyboardKeyId.KeypadSlash,
                        CorsairKeyboardKeyId.Keypad8,
                        CorsairKeyboardKeyId.Keypad5,
                        CorsairKeyboardKeyId.Keypad2,
                        CorsairKeyboardKeyId.Keypad0,
                        CorsairKeyboardKeyId.KeypadPeriodAndDelete);

                    var numpad2Keys = new CorsairKeyboardKeyId[] { CorsairKeyboardKeyId.NumLock,
                    CorsairKeyboardKeyId.KeypadSlash,
                    CorsairKeyboardKeyId.KeypadAsterisk,
                    CorsairKeyboardKeyId.Keypad9,
                    CorsairKeyboardKeyId.Keypad6,
                    CorsairKeyboardKeyId.Keypad5,
                    CorsairKeyboardKeyId.Keypad4,
                    CorsairKeyboardKeyId.Keypad1,
                    CorsairKeyboardKeyId.Keypad0,
                    CorsairKeyboardKeyId.KeypadPeriodAndDelete};
                    numpadDigital[2] = new ListKeyGroup(keyboard, numpad2Keys);

                    numpadDigital[3] = new ListKeyGroup(keyboard, numpad2Keys);
                    numpadDigital[3].AddKey(CorsairKeyboardKeyId.Keypad3);
                    numpadDigital[3].RemoveKey(CorsairKeyboardKeyId.Keypad1);

                    var numpad4Keys = new CorsairKeyboardKeyId[] { CorsairKeyboardKeyId.NumLock,
                    CorsairKeyboardKeyId.Keypad7,
                    CorsairKeyboardKeyId.Keypad4,
                    CorsairKeyboardKeyId.Keypad5,
                    CorsairKeyboardKeyId.Keypad6,
                    CorsairKeyboardKeyId.Keypad9,
                    CorsairKeyboardKeyId.KeypadAsterisk,
                    CorsairKeyboardKeyId.Keypad3,
                    CorsairKeyboardKeyId.KeypadPeriodAndDelete};
                    numpadDigital[4] = new ListKeyGroup(keyboard, numpad4Keys);

                    numpadDigital[5] = new ListKeyGroup(keyboard, numpad2Keys);
                    numpadDigital[5].AddKey(CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3);
                    numpadDigital[5].RemoveKey(CorsairKeyboardKeyId.Keypad9, CorsairKeyboardKeyId.Keypad1);

                    numpadDigital[6] = new ListKeyGroup(keyboard, numpad2Keys);
                    numpadDigital[6].AddKey(CorsairKeyboardKeyId.Keypad3, CorsairKeyboardKeyId.Keypad7);
                    numpadDigital[6].RemoveKey(CorsairKeyboardKeyId.Keypad9);

                    var numpad7Keys = new CorsairKeyboardKeyId[] {
                    CorsairKeyboardKeyId.Keypad7,
                    CorsairKeyboardKeyId.NumLock,
                    CorsairKeyboardKeyId.KeypadSlash,
                    CorsairKeyboardKeyId.KeypadAsterisk,
                    CorsairKeyboardKeyId.Keypad9,
                    CorsairKeyboardKeyId.Keypad6,
                    CorsairKeyboardKeyId.Keypad3,
                    CorsairKeyboardKeyId.KeypadPeriodAndDelete };
                    numpadDigital[7] = new ListKeyGroup(keyboard, numpad7Keys);

                    numpadDigital[8] = new ListKeyGroup(keyboard, numpad2Keys);
                    numpadDigital[8].AddKey(CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3);

                    numpadDigital[9] = new ListKeyGroup(keyboard, numpad4Keys);
                    numpadDigital[9].AddKey(CorsairKeyboardKeyId.KeypadSlash);

                    numpadDigital[0] = new ListKeyGroup(keyboard, numpad7Keys);
                    numpadDigital[0].AddKey(CorsairKeyboardKeyId.Keypad0,
                        CorsairKeyboardKeyId.Keypad1,
                        CorsairKeyboardKeyId.Keypad4);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception in creating key groups!");
                Console.WriteLine("Message: " + ex.Message);
            }
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: Spanfile/CUE.NET
        public static void Main(string[] args)
        {
            Console.WriteLine("Press any key to exit ...");
            Console.WriteLine();
            Task.Factory.StartNew(
                () =>
                {
                    Console.ReadKey();
                    Environment.Exit(0);
                });

            try
            {
                // Initialize CUE-SDK
                CueSDK.Initialize();
                Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");

                // Get connected keyboard or throw exception if there is no light controllable keyboard connected
                CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
                if (keyboard == null)
                    throw new WrapperException("No keyboard found");


                // ---------------------------------------------------------------------------
                // First we'll look at some basic coloring

                Console.WriteLine("Basic color-test ...");
                // Ink all numbers on the keypad except the '5' purple, we want that to be gray
                ListKeyGroup purpleGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
                { Brush = new SolidColorBrush(Color.Purple) }
                .Exclude(CorsairKeyboardKeyId.Keypad5);
                keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;

                // Ink the Keys 'r', 'g', 'b' in their respective color
                // The char access fails for everything except letters (SDK doesn't return a valid keyId)
                keyboard['R'].Led.Color = Color.Red;
                keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
                keyboard['B'].Led.Color = Color.Blue;

                // Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
                //keyboard['R'].Led.IsLocked = true;
                //keyboard['G'].Led.IsLocked = true;
                //keyboard['B'].Led.IsLocked = true;

                // Ink the letters of 'white' white
                ListKeyGroup whiteGroup = new ListKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
                { Brush = new SolidColorBrush(Color.White) };

                // Ink the keys '1' to '0' yellow
                RectangleKeyGroup yellowGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
                { Brush = new SolidColorBrush(Color.Yellow) };

                // Update the keyboard to show the configured colors, (your CUE settings defines the rest)
                keyboard.Update();

                Wait(3);

                // Remove all the groups we created above to clear the keyboard
                purpleGroup.Detach();
                whiteGroup.Detach();
                yellowGroup.Detach();


                // ---------------------------------------------------------------------------
                // Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop

                Console.WriteLine("gradient-brush-test");

                // Create our gradient stop to play with
                GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));

                // Create a basic (by default horizontal) brush ...
                LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));

                // ... and add it as the keyboard background
                keyboard.Brush = linearBrush;

                // Move the brush from left to right
                for (float offset = 0; offset <= 1f; offset += 0.02f)
                {
                    moveableStop.Offset = offset;
                    keyboard.Update();
                    Thread.Sleep(100);
                }

                // And back to center
                for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
                {
                    moveableStop.Offset = offset;
                    keyboard.Update();
                    Thread.Sleep(100);
                }

                // "Rotate" the brush (this is of course not the best implementation for this but you see the point)
                for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
                {
                    if (rotateY > 1f)
                        rotateY = 1f - (rotateY - 1f);

                    linearBrush.StartPoint = new PointF(rotateX, rotateY);
                    linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);

                    keyboard.Update();
                    Thread.Sleep(100);
                }

                Wait(2);

                // ---------------------------------------------------------------------------
                // Time for an even better brush: rainbow

                Console.WriteLine("rainbow-test");

                // Create an simple horizontal rainbow containing two times the full spectrum
                RainbowGradient rainbowGradient = new RainbowGradient(0, 720);

                // Add the rainbow to the keyboard and perform an initial update
                keyboard.Brush = new LinearGradientBrush(rainbowGradient);
                keyboard.Update();

                // Let the rainbow move around for 10 secs
                for (int i = 0; i < 100; i++)
                {
                    rainbowGradient.StartHue += 10f;
                    rainbowGradient.EndHue += 10f;
                    keyboard.Update();
                    Thread.Sleep(100);
                }

                Wait(2);


                // ---------------------------------------------------------------------------
                // Now let us move some points random over the keyboard
                // Something like this could become some sort of effect

                // Initialize needed stuff
                const float SPEED = 6f; // mm/tick
                Random random = new Random();

                // Flash whole keyboard three times to ... well ... just to make it happen
                for (int i = 0; i < 3; i++)
                {
                    keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
                    keyboard.Update();
                    Thread.Sleep(160);
                    keyboard.Brush = new SolidColorBrush(Color.Black);
                    keyboard.Update();
                    Thread.Sleep(200);
                }

                // Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
                keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));

                // Define how many points we have
                const int NUM_POINTS = 6;

                // The points we want to draw (rectangle since circles are too hard to calculate :p)
                RectangleF[] points = new RectangleF[NUM_POINTS];

                // KeyGroups which represents our point on the keyboard
                RectangleKeyGroup[] pointGroups = new RectangleKeyGroup[NUM_POINTS];

                // Target of our movement
                PointF[] targets = new PointF[NUM_POINTS];

                // Initialize all the stuff
                for (int i = 0; i < NUM_POINTS; i++)
                {
                    // Spawn our point  in the top-left corner (right over G1 or on ESC depending on your keyboard)
                    points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
                    pointGroups[i] = new RectangleKeyGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
                    targets[i] = new PointF(points[i].X, points[i].Y);
                }

                // We set colors manually since white points are kinda boring (notice, that we use alpha values)
                pointGroups[0].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 0));
                pointGroups[1].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 0));
                pointGroups[2].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 0, 255));
                pointGroups[3].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 0, 255));
                pointGroups[4].Brush = new SolidColorBrush(Color.FromArgb(127, 255, 255, 0));
                pointGroups[5].Brush = new SolidColorBrush(Color.FromArgb(127, 0, 255, 255));

                while (true)
                {
                    // Calculate all the points
                    for (int i = 0; i < NUM_POINTS; i++)
                    {
                        // Choose new target if we arrived
                        if (points[i].Contains(targets[i]))
                            targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
                                    (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
                        else
                            // Calculate movement
                            points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here

                        // Move our rectangle to the new position
                        pointGroups[i].Rectangle = points[i];
                    }

                    // Update changed leds
                    keyboard.Update();

                    // 20 updates per sec should be enought for this
                    Thread.Sleep(50);
                }
            }
            catch (CUEException ex)
            {
                Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
            }
            catch (WrapperException ex)
            {
                Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception! Message:" + ex.Message);
            }

            while (true)
                Thread.Sleep(1000); // Don't exit after exception
        }
コード例 #4
0
        public static void ColorTheBoard(double percentage, CorsairKeyboard keyboard)
        {
            RectangleKeyGroup[] rows = new RectangleKeyGroup[23];

            rows[0] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.G1, CorsairKeyboardKeyId.G16) { Brush = new SolidColorBrush(Color.Black) };
            rows[1] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.G2, CorsairKeyboardKeyId.G17) { Brush = new SolidColorBrush(Color.Black) };
            rows[2] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.G3, CorsairKeyboardKeyId.G18) { Brush = new SolidColorBrush(Color.Black) };
            rows[3] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.MR, CorsairKeyboardKeyId.LeftCtrl) { Brush = new SolidColorBrush(Color.Black) };
            rows[4] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.M1, CorsairKeyboardKeyId.LeftGui) { Brush = new SolidColorBrush(Color.Black) };
            rows[5] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.M2, CorsairKeyboardKeyId.Z) { Brush = new SolidColorBrush(Color.Black) };
            rows[6] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.M3, CorsairKeyboardKeyId.X) { Brush = new SolidColorBrush(Color.Black) };
            rows[7] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F3, CorsairKeyboardKeyId.C) { Brush = new SolidColorBrush(Color.Black) };
            rows[8] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F4, CorsairKeyboardKeyId.V) { Brush = new SolidColorBrush(Color.Black) };
            rows[9] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.V, CorsairKeyboardKeyId.F5) { Brush = new SolidColorBrush(Color.Black) };
            rows[10] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F6, CorsairKeyboardKeyId.Space) { Brush = new SolidColorBrush(Color.Black) };
            rows[11] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.N, CorsairKeyboardKeyId.F7) { Brush = new SolidColorBrush(Color.Black) };
            rows[12] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F7, CorsairKeyboardKeyId.PeriodAndBiggerThan) { Brush = new SolidColorBrush(Color.Black) };
            rows[13] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.RightAlt, CorsairKeyboardKeyId.F9) { Brush = new SolidColorBrush(Color.Black) };
            rows[14] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.RightGui, CorsairKeyboardKeyId.F11) { Brush = new SolidColorBrush(Color.Black) };
            rows[15] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.F11, CorsairKeyboardKeyId.RightCtrl) { Brush = new SolidColorBrush(Color.Black) };
            rows[16] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.LeftArrow) { Brush = new SolidColorBrush(Color.Black) };
            rows[17] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.WinLock, CorsairKeyboardKeyId.DownArrow) { Brush = new SolidColorBrush(Color.Black) };
            rows[18] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.PauseBreak, CorsairKeyboardKeyId.RightArrow) { Brush = new SolidColorBrush(Color.Black) };
            rows[19] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Stop, CorsairKeyboardKeyId.Keypad0) { Brush = new SolidColorBrush(Color.Black) };
            rows[20] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Mute, CorsairKeyboardKeyId.Keypad2) { Brush = new SolidColorBrush(Color.Black) };
            rows[21] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.PlayPause, CorsairKeyboardKeyId.KeypadPeriodAndDelete) { Brush = new SolidColorBrush(Color.Black) };
            rows[22] = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.ScanNextTrack, CorsairKeyboardKeyId.KeypadPlus) { Brush = new SolidColorBrush(Color.Black) };

            percentage = percentage / 4.54;
            int newPercentage = (int)percentage;
            //Console.WriteLine(percentage);
            Color toColor = Color.Black;

            if (newPercentage < 7 && newPercentage != 0)
            {
                Console.WriteLine(newPercentage);
                toColor = Color.Red;
            }
            else if (newPercentage >= 7 && newPercentage < 16)
            {
                Console.WriteLine(newPercentage);
                toColor = Color.Yellow;
            }
            else if (newPercentage >= 16)
            {
                Console.WriteLine(newPercentage);
                toColor = Color.Green;
            }
            else
            {
                Console.WriteLine(newPercentage);
                toColor = Color.Black;
            }

            Console.WriteLine(toColor);
            for(int i = 0; i <= newPercentage; i++)
            {
                try
                {
                    rows[i].Brush = new SolidColorBrush(toColor);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                }
            }

            Console.WriteLine("Coloring Keyboard");
            keyboard.Update();
        }