public Game(Character Char, SocketHandler SocketHandler, ILanguage language) { SH = SocketHandler; character = Char; map = Map.GetMap(); lang = language; // Result result = new Result(); result.Commands = MAP_COMMANDS; result.Info = ""; MapToResult(); result.Level = character.Level.ToString(); }
// !!!END OF SINGLETON WARNING!!! public void StartListen() { try { // Start listening ListenSocket.Bind(ipPoint); ListenSocket.Listen(32); if (Program.ConsoleMessages) { Console.WriteLine("Start listening for connection"); } // Socket handler while (true) { Socket handler = ListenSocket.Accept(); SocketHandler SH = new SocketHandler(handler); if (Program.ConsoleMessages) { Console.WriteLine("Client connected"); } ConnectionList.Add(SH); Thread Handler = new Thread(SH.Handle); Thread CloseChecker = new Thread(new ParameterizedThreadStart(SH.CloseCheck)); Handler.Start(); CloseChecker.Start(Handler); } } catch (Exception ex) { Console.WriteLine("Error: " + ex.Message); } finally { ListenSocket.Close(); } }