public UHeightEditor(UTerrainInspector editor) : base(editor) { m_Title = "Paint Height"; m_Intro = "Hold down \"Ctrl + Right Mouse Button\" to paint"; m_ShowBrushUI = false; }
public void InitializeDefaults(UTerrainInspector editor) { m_Editor = editor; this.OnWizardUpdate(); }
public USettingsEditor(UTerrainInspector editor) { terrain = editor.terrain; }
//Texture texture { // get { // if (m_Selected == -1) // return null; // return m_Editor.terrain.data.textureData.sumMeshes[m_SelectedSM].textures[m_Selected]; // } //} public UTextureEditor(UTerrainInspector editor) : base(editor) { m_Title = "Paint Textures"; m_Intro = "Click \"Ctrl + Right Mouse Button\" to paint"; }
public UGrassEditor(UTerrainInspector editor) : base(editor) { m_Title = "Paint Grasses"; m_Intro = "Click \"Ctrl + Right Mouse Button\" to paint or hold down \"Shift + Right Mouse Button\" to erase"; }
public UEditor(UTerrainInspector editor) { this.m_Editor = editor; }
public static UTextureWizard GetWizard(string title, string createButtonName, UTerrainInspector editor) { UTextureWizard window = EditorWindow.GetWindow <UTextureWizard>(true, title); window.createButtonName = createButtonName; window.terrain = editor.terrain; window.editor = editor; window.minSize = new Vector2(300, 500); return(window); }