public async Task Process() { using (var stopwatch = new SimpleStopwatch()) { var arena = await _arenaLogic.GetArena(); var elapsedArena = stopwatch.ElapsedMilliseconds; var bots = await _botLogic.GetAllLiveBots(); var elapsedBots = stopwatch.ElapsedMilliseconds - elapsedArena; var context = ProcessingContext.Build(arena, bots); await _preprocessor.Go(context); var elapsedPreprocessing = stopwatch.ElapsedMilliseconds - elapsedBots - elapsedArena; await _processor.Go(context); var elapsedProcessing = stopwatch.ElapsedMilliseconds - elapsedPreprocessing - elapsedBots - elapsedArena; await _postprocessor.Go(context); var elapsedPostprocessing = stopwatch.ElapsedMilliseconds - elapsedProcessing - elapsedPreprocessing - elapsedBots - elapsedArena; await _botLogic.UpdateBots(context.Bots); var elapsedUpdateBots = stopwatch.ElapsedMilliseconds - elapsedPostprocessing - elapsedProcessing - elapsedPreprocessing - elapsedBots - elapsedArena; //await _messageLogic.CreateMessages(context.Messages); var elapsedCreateMessages = stopwatch.ElapsedMilliseconds - elapsedUpdateBots - elapsedPostprocessing - elapsedProcessing - elapsedPreprocessing - elapsedBots - elapsedArena; Console.WriteLine( $"{elapsedArena}ms, {elapsedBots}ms, {elapsedPreprocessing}ms, {elapsedProcessing}ms, {elapsedPostprocessing}ms, {elapsedUpdateBots}ms, {elapsedCreateMessages}ms"); } }
public async Task Process() { using var stopwatch = new SimpleStopwatch(); var arena = await _arenaLogic.GetArena(); var elapsedArena = stopwatch.ElapsedMilliseconds; var bots = await _botLogic.GetAllLiveBots(); var elapsedBots = stopwatch.ElapsedMilliseconds - elapsedArena; var context = ProcessingContext.Build(arena, bots); await _preprocessor.Go(context); var elapsedPreprocessing = stopwatch.ElapsedMilliseconds - elapsedBots - elapsedArena; await _processor.Go(context); var elapsedProcessing = stopwatch.ElapsedMilliseconds - elapsedPreprocessing - elapsedBots - elapsedArena; await _postprocessor.Go(context); var elapsedPostprocessing = stopwatch.ElapsedMilliseconds - elapsedProcessing - elapsedPreprocessing - elapsedBots - elapsedArena; await _botLogic.UpdateBots(context.Bots); var elapsedUpdateBots = stopwatch.ElapsedMilliseconds - elapsedPostprocessing - elapsedProcessing - elapsedPreprocessing - elapsedBots - elapsedArena; //await _messageLogic.CreateMessages(context.Messages); var elapsedCreateMessages = stopwatch.ElapsedMilliseconds - elapsedUpdateBots - elapsedPostprocessing - elapsedProcessing - elapsedPreprocessing - elapsedBots - elapsedArena; _logger.LogInformation("{elapsedArena}ms, {elapsedBots}ms, {elapsedPreprocessing}ms, {elapsedProcessing}ms, {elapsedPostprocessing}ms, {elapsedUpdateBots}ms, {elapsedCreateMessages}ms", elapsedArena, elapsedBots, elapsedPreprocessing, elapsedProcessing, elapsedPostprocessing, elapsedUpdateBots, elapsedCreateMessages); }
public Task Go(ProcessingContext context) { var botProperties = context.GetOrderedBotProperties(); foreach (var botProperty in botProperties) { try { var bot = context.Bots.Single(x => x.Id == botProperty.BotId); var botResult = Move.Build(botProperty, _randomHelper).Go(); bot.Orientation = botResult.Orientation; bot.FromX = bot.X; bot.FromY = bot.Y; bot.X = botResult.X; bot.Y = botResult.Y; bot.CurrentHealth = botResult.CurrentHealth; bot.CurrentStamina = botResult.CurrentStamina; bot.Move = botResult.Move; bot.Memory = botResult.Memory.Serialize(); bot.LastAttackX = botResult.LastAttackX; bot.LastAttackY = botResult.LastAttackY; context.UpdateBotProperties(bot); foreach (var otherBot in context.Bots.Where(x => x.Id != bot.Id)) { otherBot.CurrentHealth -= botResult.GetInflictedDamage(otherBot.Id); var teleportation = botResult.GetTeleportation(otherBot.Id); if (teleportation != (-1, -1)) { otherBot.X = teleportation.X; otherBot.Y = teleportation.Y; } var otherBotProperties = botProperties.Single(x => x.BotId == otherBot.Id); otherBotProperties.Update(otherBot); } } catch { } } foreach (var bot in context.Bots) { if (bot.CurrentHealth <= 0) { bot.CurrentHealth = 0; bot.TimeOfDeath = DateTime.UtcNow; if (bot.Move != PossibleMoves.SelfDestruct) { bot.Move = PossibleMoves.Died; } } if (bot.CurrentStamina <= 0) { bot.CurrentStamina = 0; } } return(Task.CompletedTask); }
public async Task Go(ProcessingContext context) { var botProcessing = context.Bots.Select(bot => _botProcessingFactory.Process(bot, context)); await Task.WhenAll(botProcessing); }
public async Task Go(ProcessingContext context) { throw new NotImplementedException(); }